
Thursday, 24 November 2011
Doom 3 code now available

Tuesday, 22 November 2011
Unity-powered Leisure Suit Larry 1 gets HD and multiplatform remake

Sunday, 20 November 2011
Round up of recent Unreal-powered iOS titles
Naturally enough there have been a number shooters created using UDK (and a few coming up too, see my previous post here about Desert Zombie: Last Stand which still isn't out yet). One of these is Warm Gun, a futuristic wild west first-person shooter. Released last month, the game showcases UDK incredibly well in terms of very detailed level-design (though the action itself is a bit clunky on the framerate front on my 3GS, maybe because of the hardware?).
Another shooter title, this time of the third-person variety, with all the Gears of War characteristics that this entails (such as taking cover etc.) is EPOCH. Again set in a futuristic backdrop, with the player handling a killbot of some sort, this is a very impressive visual experience and probably the title I am playing most out of all presented in this post.
It's good to also see UDK used in other genres and not just shooters, with a prime example of that being Gyro13 - Steam Copter which is a helicopter game with strong emphasis on physics rather than battle. It's definitely a good idea for a game and it comes across very well though I have to say it's very unforgiving for beginners with the controls being very very tough to master.
Finally, I have also spent some time with Dark Meadow, which is hard to categorise in a genre as it carries many different elements, although it could potentially be classed as a first-person mystery game (it takes place in a run-down hospital and there is an elaborate story behind it).
The best way to describe it is as Infinity Blade (action sequences) mixed with the Epic Citadel demo (in terms of navigating through the environment) and old-fashioned adventure game elements. Unfortunately, this is not nearly as engaging as it sounds though I would definitely not fault it graphics-wise as it is very smooth, slick and incredibly detailed. Probably worth experiencing for that alone.Saturday, 19 November 2011
Framework leader for Bournemouth University Creative Technology degrees
Previously I was the course co-ordinator for the Games and Media degrees above as well as a Lecturer in Media Technology, which also recently changed to Senior Lecturer in Creative Technology.You can find out more about the degrees themselves here at a very comprehensive website which also includes lots of additional information such as open day event dates etc.
Doom 3 release of source code delayed
This is because it appears that the game uses a patented graphics technique called stencil shadowing that was co-written by John Carmack and Creative Labs (the technique was called Carmack's Release). Unfortunately it appears Creative Labs legally owns the full patent for this rather than John Carmack so he may have to rewrite certain parts of the Doom 3 code before it can become available (according to a Twitter post of his).Thursday, 3 November 2011
"Using the Unreal Engine and Development Kit for Research Purposes" tutorial at ACE 2011 conference
There are two main objectives for this tutorial session. The first is to showcase the potential and also prior/existing use, via specific scientific literature examples, of the increasingly popular Unreal engine (and/or Unreal Development Kit, or UDK for short). The second is to expose the audience to some first fundamental lessons of using the engine and its editor.These lessons could form the basis of using UDK in the future for research in a variery of directions, all under the computer entertainment/simulation/educational field. It is expected that, post-tutorial, the participants can walk away with both an understanding of how the engine is currently used in research but also tangible skills to put that to use in their respective areas.
You can find more about the conference that houses this tutorial and its rates here.
UDK receives October update
A new October version of UDK is now released by Epic Games with new features worth highlighting, such as for example Facebook integration available for iOS development. While other tools have also been updated (foliage ones for example) the Facebook additions are very welcome as it means that UDK iPhone games can interact with Facebook users (wall posts, friend lists etc.)

While I have never been one for Facebook games (or Facebook itself for that matter), it is important to see the mobile version of UDK integrating further with this social networking application, particularly considering its vast user base. A fuller list of the updates can be found on the official UDK site here.
Saturday, 29 October 2011
Raspberry Pi
While the educational potential of this immensely cost-effective hardware is obvious, a lot of people have been pondering on its use for gaming (with the video above showcasing a Raspberry Pi running Quake 3). I would expect this would be ideal for playing old PC games on for example!
More information about the Raspberry Pi can be found on the official website here.
Monday, 17 October 2011
GameiT conference in Copenhagen and launch of project handbook
At this mini-conference the GameiT project also launched the final deliverable described in our original EU funding proposal in 2009; a handbook with a number of chapters detailing different approaches (from different partners and for different curriculums and subjects) to game-based learning oriented education. I authored one of these chapters, titled "History Lessons via Gaming; A Review of Current Approaches and the Design of a Case Study using Rome Total War".
The whole book (pictured above) was made available to everybody attending the event in-print and will soon be also available online as a pdf (I will post an update when that takes place).Sunday, 9 October 2011
Book chapter publication
The abstract for the chapter I co-authored is the following: "This chapter presents an investigation in determining whether players are addicted, or show signs of addiction, to the Massively Multiplayer Role Playing Game (MMORPG) World of Warcraft. Criteria to ascertain addiction in World of Warcraft players were developed based on well-documented theories in the area. A questionnaire was used in order to obtain data for analysis. This was distributed to a population of World of Warcraft players by use of advertisement on guild websites and on the official game forum. The results of the questionnaire show that 11.86% (n=21) of respondents matched the developed criteria of addiction in World of Warcraft. These respondents are considered to be addicted or are at “High Risk” of being addicted. This figure is confirmed by other studies of addiction levels in MMORPGs undertaken by existing research."More information about the book, all other chapters and the opportunity to purchase it (or individual chapters as .pdfs) at the IGI Global site here.
CryEngine to Flash pipeline also a possiblity
Flash Player's latest version (the 11th iteration of this) was released recently and is, according to Adobe, significantly advanced over previous ones. It has been a long time coming but it appears that real-time 3D graphics are finally arriving to one of the longest standing browser-based standards.Thursday, 6 October 2011
Shank 2, non-photorealistically rendered game receives sequel

Unreal Engine 3 and Flash
This was facilitated using a live demo to back the case of this up and is huge news if and when it becomes available, as real-time, interactive 3D graphics of high quality are at long last becoming available in a browser-based capacity (for developers and public alike). I will feature more news on this technology as it develops.
Infinity Blade 2 is announced
Monday, 3 October 2011
Authoring a book on UDK for iPhone development
I am quite excited by this but also in full realization of just how much work it will be for the next few months for me in order to complete the eight chapters agreed upon. Hopefully the book will come out in 2012, till then it is worth checking out the publisher's website here as they already have a number of titles dedicated to games development and also specific game engines (CryEngine, Unity etc.) which you may find of interest.Collaboration with 4T2 on an EPSRC-funded EngD
Part of this is placing the student within an industrial environment throughout the course of the EngD; the company involved with this doctorate, which is also co-sponsoring the student himself is 4T2, a games development company based locally in Bournemouth. You can find out more about 4T2 and their portfolio of past efforts at the company's official website here. I am very much looking forward to this collaboration, which will be lasting for 4 years in total, as it is a unique opportunity to infuse academic research in games development (with a strong software engineering focus on this occasion) with a real-world, live context."Using the Unreal Engine and Development Kit for Research Purposes" tutorial at ACE 2011
There are two main objectives for this tutorial session. The first is to showcase the potential and also prior/existing use, via specific scientific literature examples, of the increasingly popular Unreal engine (and/or Unreal Development Kit, or UDK for short). The second is to expose the audience to some first fundamental lessons of using the engine and its editor.These lessons could form the basis of using UDK in the future for research in a variery of directions, all under the computer entertainment/simulation/educational field. It is expected that, post-tutorial, the participants can walk away with both an understanding of how the engine is currently used in research but also tangible skills to put that to use in their respective areas.
You can find more about the conference that houses this tutorial and its rates here.
International Program Committee member for IASTED HCI 2012
The conference takes place in Baltimore, USA between the 14th and the 16th of May 2012 with the deadline for paper submissions being January 21st. More information about the conference can be found on the official website here.Saturday, 1 October 2011
Showcasing UDK's mobile capabilities, Desert Zombie: Last Stand on iOS
The game is a third-person shooter similar to Gears Of War in many ways but delivered on hardware where visuals of this quality where unheard of only a couple of years or so back. Read more about the game (and watch one of the trailers here), it is in many ways fascinating to finally see mobile platforms catching up with traditional gaming consoles and PCs after many years of false starts for mobile gaming. Certainly UDK's support of iOS has played a big part in this and will continue to do so with more titles of this visual quality expected in the next few months.Unity 3.5 features
Unity has outlined recently at their Unite conference some of the features that are to be added to version 3.5 of their engine. These include, amongst many others, the following;
• multi-threaded rendering
• HDR rendering with gamma correction
• radiosity normal mapping lightmaps
• Shuriken, a new particle effects system
• crowd simulation integrated

For a full list of features check out Develop's article here. Also, it is stated that Unity will be up to 60% faster as a result of a number of optimisations carried out, quite an impressive number if accurate. Finally, there is no word on the anticipated Flash plug-in (see previous post on this blog about the Shadowgun here) though hopefully this will make it for the next version of the engine.
