Friday, 25 April 2008
Friday, 18 April 2008
Wednesday, 16 April 2008
- by starting points;
- or on any object surface
By surface distributing, some parameter's magnitudes can be regulated by map texture, i.e. the density of plants, its growth etc. GrowFX is totally integrated with 3D Studio MAX and all the parameters can be animated, i.e. the wind animation, the plant growth and other animation. There is an opportunity of editing the parameters through MAXScript (something useful for people like myself, especially when dabbling with their own plug-ins).
Saturday, 12 April 2008
Thursday, 10 April 2008
GarageGames originally launched Torque X in the summer of 2007 and since then has continued to add 3D features. It now provides chunked LOD terrain with clipmap texturing, DTS Mesh Support, XNA Model Support, a custom material system, post processing, a 3D particle system, rigid body physics and collision, and built-in components. Torque X 2.0 has been completely updated to XNA 2.0 and is current with MS Visual Studio 2005 products.
According to GarageGames, Torque X also supports the 2D drag-and-drop game creation features of Torque Game Builder. Torque X allows developers a chance to deploy and test their game on retail Xbox 360 units through Microsoft Creators Club.
The Torque X 2.0 engine binary is a FREE download available from the GarageGames website. Schools interested in licensing the Torque X packages that include full source code or the drag-and-drop Torque X Builder toolset can contact firstname.lastname@example.org for more details or an evaluation.
Wednesday, 9 April 2008
The scheme is open to postgraduate students, doctoral and postdoctoral researchers, academic staff involved in research, in UK higher education institutions and chartered engineers in UK industry. To be eligible for funding applicants must be UK citizens or permanent residents. There are no age restrictions. The scheme is not open to Fellows of The Royal Academy of Engineering. Awards may be sought for the following activities:
1) Attendance at Conferences, particularly where the applicant is presenting a paper or poster.
2) Attendance at Summer Schools where the subject matter is related to the applicant’s area of research interest.
3) Research Visits to institutions or universities for the purpose of collaborative work or to use specialist equipment.
4) Field Visits to industrial sites or areas of specialist interest.
I was just recently awarded several hundred pounds for a trip to this year's IEEE VR 2008 where I was presenting a publication I authored (more on that on a previous post found here) and have found this scheme extremely helpful for financial assistance on a major overseas trip like that.
If you have a paper accepted at a conference and are looking at getting some funds in in order to complete the trip then this is definitely worth considering. More info at the link below.
Tuesday, 8 April 2008
Sunday, 6 April 2008
6th Symposium on Non-Photorealistic Animation And Rendering (Annecy, France)