If you are interested in developing something for that market specifically (rather than AAA console that UE4 is more often thought of as more compatible with) this is well recommended.
Wednesday, 30 December 2015
Unreal Match 3
If you are interested in developing something for that market specifically (rather than AAA console that UE4 is more often thought of as more compatible with) this is well recommended.
Sunday, 7 December 2014
Mobile Frostbite?
Sunday, 16 February 2014
Unity and PS Vita
Saturday, 8 February 2014
Games with Google Glass
Google has created these 5 mini games for inspiration to developers and while these are (clearly) very simple they do showcase the potential that is there quite well. It'd be more interesting to see more elaborate efforts at some point of course; hopefully this will come with time.
Saturday, 12 January 2013
Project Shield, a new Nvidia-made mobile console
Sunday, 16 September 2012
iPhone 5 announcement and real-time graphics capabilities
Friday, 23 December 2011
OnLive cloud gaming now on Android mobile devices
This particular blog post has been sparked off by the even more recent announcement/update by OnLive which made possible the use of Sony Ericsson Xperia PLAY's Playstation controls to be added; rather than the wireless OnLive controller (or basic touch controls for selected titles only), this means that I really should find the time to test this out now.
Monday, 26 September 2011
Microsoft patents interchangeable smartphone
Microsoft has recently filed a patent for an interchangeable, modular smartphone which has a number of secondary devices that can be added/removed from it. As can be seen in the pic below the patent allows for the addition of keyboards, batteries and (most importantly) gamepads (to end up with a mobile device similar to the Sony Ericsson Xperia Play).
This is an interesting move from Microsoft which perhaps illustrates that there is a strategic decision to place some emphasis in the mobile market, particularly in light of their Nokia partnering.
Sunday, 21 August 2011
AR functionality patent for iOS
News has broken that Apple has filed a patent which features augmented reality functionality for the first time as part of the core of iOS software, all linked to the capabilities it already has for mapping. This will be in a very similar way to the approach that existing third party AR apps are conducting it; i.e. by overlaying content/data onto the camera feed. It can be seen in more detail in the picture below.
While this may potentially worry developers such as Layar or other existing developers that are working on/have proposed AR solutions for Apple devices already, it is in my opinion a very positive development for seeing the medium attain more widespread usage from the average iPhone/iPad user.
Tuesday, 10 May 2011
Sony Ericsson Xperia Play and the Havok engine
Sunday, 8 May 2011
Kinect and iPhone interaction in a game
Friday, 15 April 2011
Unity games now on an Android platform
This retains the same pricing model with the iOS too, with Unity Android being $400 and Unity Android Pro $1500. For more information (and also a trial) please visit the official site here. Thursday, 14 April 2011
SupaBoy, a portable SNES
Also equipped with controller ports, AV-out for use on a television and a rechargeable batter lasting for (reportedly) five and a half hours, this looks like a really cool proposition for mobile gaming and retro-gaming fans. Monday, 7 March 2011
AR hotel reviews on the iPad
The application is based on Google Street View with additional content superimposed on its visualization (relevant to the hotel theme) and while not truly AR per se (and how could it be as the iPad currently does not have a camera, although that it said to change soon with iPad 2) this still is a novel idea which can find great use in the interested audience, and of course can be further extended with future evolutions of Apple's device. You can find the application here.
Saturday, 26 February 2011
Sony claims CryEngine for PSP2
The PSP2 is to currently feature an ARM Cortex-A9 processor and judging by these news and support behind it it will be interesting to see how or whether it will dethrone Apple from its current mobile gaming lead.Minecraft to go mobile
It should be noted that the PC version itself is still a beta one, despite having sold, in downloads, over 1.3 million copies. As long as the touch screen interface usability issues are respected and integrated well enough in this it could well make a fascinating addition to Apple's gaming cannon.Saturday, 19 February 2011
Playstation tablet?
This will run on the Sony PlayStation Suite framework, a new scheme devised by the company which allows developers to port games to the Android OS (new and old ones). While Sony has offered no official confirmation, further rumours include the device codenamed S1, the device taking on the form of "open paperback stuffed into the back pocket, or a magazine folded backward upon itself such that only a single page is visible to read" (according to the Engadget site), the device to come with a pre-installed PS1 game and a Tegra 2 processor, 1280x800 resolution and cameras. Thursday, 17 February 2011
Sony Ericsson Xperia Play phone
Wednesday, 16 February 2011
Integrating Kinect and Windows Phone 7
Monday, 31 January 2011
PSP2 and the Unreal engine







