Monday, 28 October 2013
17th century London in the CryEngine
Friday, 6 April 2012
Gamr7 and Urban PAD is no more
This is quite unfortunate as it was a very promising tool and it definitely made inroads over the last few years. While there are of course other solutions still available, it is sad to see one that has been progressing for 5 years now come to an end.Saturday, 4 February 2012
Bay Bridge Explorer iOS application powered by UDK
The application is powered by Unreal and is basically a simple first-person 3D driving game with touch and tilt functions. UDK is put through its paces very well here so it is also worth downloading and playing around with if you want to see the potential of a gaming engine for further work in this field.Monday, 26 December 2011
CyberCity 3D updates building model repository
CyberCity 3D currently covers 48 major cities worth of 3D building data (mostly US-based according to the list on their site but also ones found elsewhere, such as Paris and Amsterdam, amongst others) with free partial samples of this information also available for download should you want to check them out before purchasing.CyberCity 3D's website is well worth checking out on the whole, not just to read about the current press release outlined above forming the latest update of their service but also some of their other initiatives too (such as, for example, ArcGIS integration, their models being featured on Google Maps for mobile and others).
http://www.cybercity3d.com/
Sunday, 25 September 2011
Urban Pad now exports to UDK
If you want to try this out yourselves a short tutorial of this can be found here while the Urban Pad application itself can be downloaded as a trial version from here.Urban Network Analysis, MIT's free urban planning application
MIT (and in particular the City Form Research Group) has recently released an application called Urban Network Analysis (UNA) which measures how the layout of a city impacts the life of the people in it. This is done by taking into consideration many parameters such as for example the volume of traffic and the number of a variety of services and resources available to the populace. Buildings themselves are also very important to the calculations taking place.
More importantly, the application is completely free and available for ArcGIS as an open-source plug-in. It is definitely recommended that urban planners/modellers (seeing that applications like CityEngine are now integrated in its pipeline this could be of significant interest to 3D virtual city creators too) check this out here.
Thursday, 4 August 2011
The Engineer article on Bath/BU EngD project

Saturday, 23 July 2011
Stop motion animation for an urban environment
What is of even more interest for me is the hand-painted, non-photorealistic pencil-sketched effect achieved in the video which makes it even more appealling. A great piece of work.
Friday, 15 July 2011
Procedural bought by ESRI
CityEngine has been making the news for quite awhile now with some very high profile clients using it for their city modelling needs, so I suppose this was inevitable. Furthermore, integrating this with ArcGIS could prove to be a masterstroke as ArcGIS' 3D urban modelling functionality will be significantly spruced up as a result of this.Wednesday, 8 June 2011
GTA Liberty City on Google Maps

Saturday, 7 May 2011
A standard for 3D virtual cities?
This is an important agreement as SIG 3D memebers defined the first version of CityGML (which I have posted about in the past), essentially an open data model framework/encoding standard for 3D virtual cities. This agreement moves closer to something that many researchers (but also developers) have been debating for for years, i.e. a more accepted/official/standardized format in this field. This will be boosted by the Open Geospatial Consortium's authority and credentials as it consists of currently over 410 government agencies, research institutions, industry partners and Universities.More information about CityGML and the Open Geospatial Consortium can be found here and here.
Friday, 22 April 2011
ghostTown urban modelling 3DS Max script
Thursday, 7 April 2011
Real-life Manhattan versus Crysis 2 Manhattan
Courtesy of Kotaku, the video here compares an area of downtown Manhattan where State St. meets Bridge St. in the financial district. This is a great example of how close real-time engines are getting to approximating real-world urban locations.Sunday, 3 April 2011
Cities in Motion
Sunday, 13 March 2011
City Kit, the new kid on the block in automated virtual city generation apps
Sunday, 20 February 2011
Bringing historic maps to 3D
On the occasion where buildings are displayed in characteristic colours, the process is automatic. This operates by detecting blocks of colour on a scan of the map, and then subsequently highlighting the edge of each block. This then generates a clear outline of the building(s). The extracted outlines can be imported into a commercial software package (such as the often mentioned in this blog CityEngine) and then further manipulated.This is the link to the journal describing the work.
Tuesday, 25 January 2011
Kinect used for 3D urban modelling
One of the most amazing non-gaming ones however is the one by Martin Szarski who strapped the device to his car, connected it to his laptop and a Nexus One mobile phone and thusly recorded a point cloud of the car's journey. The results are very impressive considering the modest equipment used and according to Szarski could been more accurate had a phone with a gyroscope been used. For more details of this great "home-made" 3D urban modelling experiment check out the link here. Thursday, 16 December 2010
New city-building game RamaCity
Always interested to see virtual cities represented in games in such a manner and moreso in RamaCity's case, as it tackles the visualization aspect of the urban models in a (slight, yet noticeable) cartoon-shaded representation.More about the upcoming game here, looking forward to its release date.
Thursday, 25 November 2010
Acquisition of PixelActive by Navteq
Friday, 3 September 2010
CityEngine and National Geographic Megacities
As can be seen in the vid above, the results are impressive in terms of not only quality but also size/scale. The team has pointed out post-project that the CityEngine lent itself greatly to the tight production schedule (they had 4 weeks to complete the project) which involved the generation of 385 square kilometers.
