Wednesday, 24 June 2009
Vizerra, 3D architectural cultural heritage sites with educational information
Sunday, 21 June 2009
Procedural System Structure, modelling the interiors of building on a grand scale?
Given limited development times and memory requirements, it is infeasible for developers to create such a large amount of building interiors using the traditional asset creation pipeline, where all buildings in a city have to be individually modelled and placed by artists. To the best knowledge of the creators, current existing solutions attempting to generate or model virtual cities are generating only "fake" building exteriors without indoor areas.
Having buildings with fully exploarable interiors, makes it possible to have dynamic, destructible environments, opening the door to innovative gameplay opportunities. The system is using PhysX (tm) as physics middleware, but does not require dedicated hardware or additional software like. Authoring of destroyable objects is done in the DCC package and the system is automatically handling the destruction at runtime.
Only the portions that are immediately needed are physicalized for collision detection and response. The use of this lazy generation scheme combined with a modular system and instancing, allows the use of only a fraction of the memory that a model of the entire interior and exterior city would otherwise require. Therefore, the system presented allows for exploration of a large city on a standard personal computer or laptop with a video card supporting OpenGL, Shader Model 1.1 (Geforce3 series and up). Esoteric hardware is not necessary.
A mobile phone Augmented Reality game?
One of the most interesting AR games I have seen yet, check out the project website at http://www.augmentedenvironments.org/
Sunday, 14 June 2009
1066, a historical educational game
Mirror's Edge will see a sequel
Saturday, 13 June 2009
Venetica game, a game benchmark in architectural modelling?
Doom on iPhone
Sunday, 7 June 2009
Apple iPhone to feature a dedicated 3D graphics chip?
If all this pans out then it will be interesting times for all game developers targetting the iPhone (an already successfull gaming platform), watch this space for more news.
Saturday, 6 June 2009
Bournemouth University students at the finals of Microsoft's Imagine Cup
Wednesday, 3 June 2009
An non-photorealistic urban animation by Renault Trucks
Why is this of interest here? I've across a non-photorealistic urban animation they've done to promote ideas and solutions for an effective, energy efficient and environmental friendly urban freight mobility which looks great. Check it out at the YouTube link above.