Saturday, 13 June 2009

Venetica game, a game benchmark in architectural modelling?

Announced in May last year, Venetica is an action role-playing game from DTP Entertainment that lends itself to a particularly interesting backstory. Set in the 16th century, it follows Scarlett, the daughter of Death, as she embarks on a quest to save her father from a necromancer bent on total destruction.

The game has been described as a "cinematic RPG" by its developers, a description that it certainly lives up to with its highly polished environments full of colour, which is where my interest was piqued since the architectural and urban modelling showcased here is incredibly accomplished (check out the making of video below). Venetica is set in Venice for the most part, but Scarlett also travels to other parts of the world.

Venetica's Venice has improved greatly on the real 16th-century city with more dreamlike structures, canals, and dockyards. The game has a day-night cycle that transforms the city from a bright, colourful, and bustling metropolis to a dark and dangerous underworld of bandits and demons. There is a unique aspect to every location visited by Scarlett, and she'll have plenty of opportunities to wander around and explore as the game's world opens up.

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