Monday, 17 July 2017

ICONS 2018 TPC

I have been invited to take part in the Technical Program Committee for the upcoming ICONS 2018 conference (which stands for International Conference on Systems), which is to take place in Greece in April 2018.


More information on the event on its official site here.

Cyberworlds 2017 short paper

I am the co-author on a short paper which was recently accepted for publication for the upcoming Cyberworlds 2017 conference in September. 

The paper is titled "OpenGL|D - A Multi-user Single State Architecture for Multiplayer Game Development".


More on the event on the official conference site here.

Edutainment 2017 award

Delighted to say that our publication at the recent Edutainment 2017 international conference, "An Investigation into Usability and First Time User Experiences within a Mobile Gaming Context" won the best short paper award.


This was a great result indeed; and the conference itself which we hosted here at Bournemouth University was also very productive and enjoyable.

Fully funded PhD position at Bournemouth University

Similarly to the previous post our Department tonight has another deadline for applications for a post, this time for a fully funded PhD studentship. The topic is in game narrative (and authoring tools for that) and the funding is for three years.


See here for more details.

Principal Academic post at Bournemouth University in Games Design and Development

As the deadline for this is tonight I would like to promote the opening we have in the Creative Technology Department, here at the Faculty of Science and Technology at Bournemouth University, for a Principal Academic in Games Design/Development.


More on the position and means to apply here.

Wednesday, 31 May 2017

Samsung Gear VR the winner of VR wars?

It appears that in the increasingly competitive VR market the Samsung Gear VR (based on Oculus Rift technology but adapted for Samsung phones which power it) did very, very well compared to other devices last year (2016).


According to this article here in MCV, which presents work from SuperData, the device shipped more units last year, substantially too, compared to the other usual suspects (please read the full article for numbers involved). 

I have personally really rated the Gear VR device and perhaps this piece of information does show the way forward for virtual reality in 2017 (and even past that) with all the characteristics attached to this specific piece of hardware such as, most notably, considerable cost-efficiency.

UE4 version 4.16 now out

As of last week the new version of Unreal Engine 4 is out, version 4.16.


For a full list of updates, enhancements etc. please see the official Epic Games site here.

I'll single out just two here; support for the Nintendo Switch console and volumetric fog, both very welcome indeed. Worth installing/updating as soon as possible if you use the engine for projects and experimenting with.

ICTR 2018 IPC

I will be on the IPC for a conference which is in a similar area to ENTER (see blog post below), running for the first time in March next year (in Finland). This is ICTR 2018 (standing for International Conference on Tourism Research).


For more details, deadlines etc. for this ACPI organised conference see here.

PATTERNS 2018 IPC

Another conference I have been invited for in terms of its IPC is PATTERNS 2018. 

Taking place in Barcelona, Spain in February next year this is the tenth outing of the event. Its full name is Pervasive Patterns and Applications.


More on its official site here.

Reviewer for ACE 2017

As with several previous years I have been invited to review for the annual ACE 2017 conference (Advances in Computer Entertainment).



This year the 14th version of this conference takes place not very far from Bournemouth, it is in fact to be in London this December. 

More on the official conference site here.

ENTER 2018 IPC

Another IPC I have been invited to sit on recently is the one for the ENTER 2018 conference.


This year the conference takes place in Sweden in January 2018. More information on this can be found here.

ARTECH 2017 IPC

I have recently been invited to assist in the International Program Committee for the ARTECH 2017 conference.


This takes place in China this September. More information on the conference itself (it is its 8th outing) can be found on its official website here.

IFESS 2017 abstract accepted

An abstract, which will be presented as a poster, titled "Combining Functional Electrical Stimulation with Interactive Games to Improve Upper Limb Function in People with Chronic Stroke" (for which I am the co-author for) has now been accepted for the IFESS 2017 conference (which stands for International Functional Electrical Stimulation Society).


More on the conference itself, which takes place in London this July, here.

Edutainment 2017 short paper accepted

A short paper I am the co-author on has been accepted for publication for the Edutainment 2017 conference taking place here at Bournemouth University this summer.


This short paper is titled "An Investigation into Usability and First Time User Experiences within a Mobile Gaming Context". The conference's website can be found here.

SIGGRAPH 2017 poster accepted

A poster paper I am the co-author on has been accepted for SIGGRAPH 2017 which takes place this summer in Los Angeles, USA.


The poster paper is titled "Procedural Feature Generation for Volumetric Terrains". More on the SIGGRAPH event itself here on the official website of this seminal conference.

Sunday, 12 March 2017

State of Unreal talk from GDC

The best way to catch up with all things Unreal is to watch the very recent GDC Epic talk which is now also available on YouTube.


If you are using Unreal as a student, developer, educator or merely hobbyist this is a must in my opinion, the roughly 90 minutes it lasts is a great overview of where the popular engine is at the beginning of 2017.

ICGIP 2017 IPC

Another conference I have been invited on the International Program Committee for is ICGIP 2017 (International Conference on Graphic and Image Processing).


To take place in October in China, you can see more about the event here on its official website.

iGBL 2017 IPC

I have been invited to sit on the International Program Committee for iGBL, the Irish conference on Game-Based Learning (2017).


More information on the conference here, it is to take place in June this year.

Edutainment 2017 and four special issues in journals

Edutainment 2017 that I am involved with as a chair, taking place in the summer this year, has recently had a number of special issues confirmed; these will be for selected, significantly expanded and having undergone another review articles of the conference.


The journals are the following four, Springer's Multimedia Tools and Applications, Springer's Journal of Vizualization, Elsevier's Entertainment Computing (which I have been the guest editor for in the past for a special issue) and, finally, IGI's International Journal of Distance Education Technologies. 

More details here.

Book on level design

There are not many books on (game) level design and I thought it would be of interest to mention a recent (December 2016) release which is certainly worth looking at, that of Chris Totten's Level Design Processes and Experiences.


For anyone immersed in the discipline this is certainly a good read, you can find out more about this here.