Monday, 8 February 2010
Sunday, 7 February 2010
Emotiv headset review article on Joystiq
Quoting from the article: "The EPOC is not a mass market device for people looking for a turnkey telekinesis solution. It's an expensive toy for people to experiment with, or a cheap device for scientists to do research with. It's fun to show off to your friends but probably not something anyone will want to play with for very long. The signs were there from the beginning that the EPOC might not live up to its hype, but with full page ads in places like the pro-transhumanist magazine H+ and promises of sci-fi technology in the here and now, Emotiv clearly sees geeky gadget enthusiasts like me as its target audience. With all that promise, all those allusions to nerd icons like the Jedi, it's hard not to feel a little taken advantage of. Seldom has the early adopter tax (one I've paid often) felt more onerous."
Saturday, 6 February 2010
iPhone game development engines roundup article
These include Shiva, Unity, Torque 2D and Borque 3D. A list of features, prices plus pros and cons is covered for all of them and it makes for a very interesting read, particularly when considering that key to minimising risk in game production is spending as little time and money as possible (and middleware is a crucial part of this). For what it's worth, I am using Unity for my teaching at the University but the other three seem well worth checking out!Brain Maze, mobile brainwave game
At certain key checkpoints around the maze, the phone (Nokia N97) picks up electromagnetic waves from the player’s brain. Brain Maze uses alpha waves, which are associated with a meditative state, and beta waves, which are associated with an attentive state, to control access through the mind gates that form part of the game. If the players want to get through the mind gates then they literally have to think about it.
The Attractive City Generator
Creating a 3D urban environment in 3DS Max 2010
Putting webcam images onto Google Earth 3D models
An incredibly interesting project, check it out in more detail by viewing the video above.
Ghosts N' Goblins on the iPhone

Tuesday, 2 February 2010
IPC member for IASTED HCI 2010
The Fifth IASTED International Conference on Human-Computer Interaction (IASTED-HCI 2010) will be a major forum for international researchers and professionals to present their latest research, results, and ideas in all areas of human-computer interaction, covering a wide range of topics on the subject from virtual and augmented reality to mobile and ubiquitous computing issues. Its aim is to strengthen relations between industry, research laboratories, and universities.http://www.iasted.org/CONFERENCES/home-713.html
Thursday, 21 January 2010
PhD studenship in non-photorealistic rendering research at Bournemouth University
The PhD subject for this studentship is "Evaluating expressive computer graphics rendering using brain-computer user interfaces". It is today a traditional exercise to view the end purpose of computer graphics techniques as photorealism, which can be defined as the generation of synthetic images that cannot be distinguished from reality. After decades of research striving for this, and given appropriate resources in hardware, modern renderers can now produce results very close to photographic images. Improved efficiency for this, as well as further advances, is still possible but at the same time there is an increasing amount of research focusing not on approximation of the real world but on the eventual purpose of the depiction and also all of the communicative aspects this can convey, thus influencing a variety of important factors. These can vary from low-level perceptual processes and emotional responses to cognitive workloads and information interpretation.
This relatively new research field is called non-photorealistic rendering (or NPR in short) and, while most traditional computer graphics research still focuses on the production and assessment of photorealism, NPR concentrates on viewer engagement by the use of stylization, abstraction and expressiveness. These characteristics can be found on all different varieties of non-photorealistic rendering in computer graphics, as well as an assortment of different influences from 2D human artwork, which itself dates back centuries and carries inherent insights in the psychology of depiction and related observation. While non-photorealistic graphics should not be seen as competition for the challenge towards ultimate realism, it does remain an unexplored alternative that has the potential of improving several aspects of many application areas where communication of certain types of visual information using 3D photorealism can be problematic, detrimental and inefficient.
This project plans to explore this potential of NPR by using new modalities that have recently been available to researchers and public combined; those of Brain Computer Interfaces (BCIs). There will be a series of experiments conducted using this hardware and a variety of contrasting NPR/photorealistic stimuli. This will provide data which for the first time are not based on subjective (self-reports, preferences etc.) or even objective data (for example task completion times etc.) but on actual brainwaves (EEGs in this particular case) that will then be interpreted and analysed in order to assess the effect of expressive rendering on human subjects in a variety of situations/application areas.
http://www.postgraduatestudentships.co.uk/node/14133.
Please email me at cgatzidis@bournemouth.ac.uk for more details. Also note this position is open worldwide to applicants with a good first degree (1st of 2:1) and/or a Masters.
Thursday, 14 January 2010
Precise motion control prototype for PC gaming
Navteq moves into 3D laser mapping technology of urban areas
Additionally to the lasers are high-resolution panoramic cameras and devices called Inertial Measurement Units (IMUs) that can precisely gauge road curvature and slope, which are the other part of the equation of the Navteq True solution. With the process under completion, Navteq has begun selling what it calls Enhanced 3D City Models which can be used in navigation devices to give people in cars or pedestrians a better graphical idea of their surroundings.
The Enhanced 3D City Models are at the moment available for the United States, with other continents to arrive later this year. It sounds like a great project (and let's not forget that the company is owned by Nokia) which could have a great impact on 3D urban pedestrian navigation. I will post updates when I get the chance to experience some of the city models created.
Epic Games develops a mobile device focus
In joining Khronos, the Gears of War creators are in the company of the likes of Apple, id Software, Sony, AMD and Nvidia. This is a move that could see increasingly great quality for real-time graphics (and games) for mobile devices while at the same time signifying the importance of the mobile market in the games industry.Broken Sword heading to the iPhone

Tuesday, 12 January 2010
Nokia's location-based driving movile game with real-world maps
Thursday, 7 January 2010
Layar, augmented reality application for the iPhone
Layar combines GPS, camera, and compass to identify your surroundings and overlay information on screen, in real time (in the familiar way that augmented reality applications do). This involves a range of information that can be found in a typical urban environment from demographics to cultural heritage descriptions and service-oriented data. It is also available for Android apart from the iPhone platform (3GS only).
ArtRage painting/sketchpad application
ArtRage allows you to paint with oils and watercolors, sketch with pencils, spray stickers over your canvas and much more. It also makes use of stencils and rulers, letting you create shapes or smooth curves freehand. The artist can also trace and reference images by loading photos to recreate either by eye or by letting ArtRage select colors whilst painting. Other features include Layers and Layer Groups, Layer Blend Modes compatible with the PSD file format, plug-in Filter suport and more.
DL3D XToon shader
The shader is well worth checking out (you need version of 3DS Max 8 upwards for the Maxers amongst you), as are the individual publications from the three researchers mentioned above (I've listed their personal websites below).
http://www.labri.fr/perso/barla/doku.php
http://artis.imag.fr/Membres/Joelle.Thollot/index.fr.html
http://artis.imag.fr/Membres/Adrien.Bousseau/
Mirror's Edge on the iPhone, urban modelling exploration for the Apple device
Really looking forward to this one, the original game got some flak but everybody recognised the potential of exploration in urban locations the title offered and I can't wait to see how that translates to a mobile device. Check out a demo of the game in the video above.
Wednesday, 6 January 2010
Google unleashes its first phone
