Monday, 31 August 2015

Oculus Touch

This broke the news a while back however it is still worth reporting; the Oculus Touch, Oculus VR's interaction device, continues to make waves. 

It looks like the controller device will be at the heart of the device's approach when launched in 2016.

Two latest reports on it include the one from IGN which can be found here and is worth checking out if you are not familiar yet with what the device may offer.

HoloLens for research

In case you want to use Microsoft's Hololens for research you should check out Microsoft's competition; they offer two devices and 100,000 USDs (x5) for the winners.

This can be seen in full here (and the deadline is on 05/09). 

Publicity on collaborative project on prey detection

A few weeks ago, a project on prey detection I am also collaborating on with BU colleagues received a mention in quite a bit of publicity material in a variety of sites (listing a few below).

Mendel's farm Greenlit

Mendel's farm, a game created by former Bournemouth University students of the Games Technology course has recently been Greenlit on Valve's and should be making its way onto Steam soon. 

Many congratulations to the Static team again for this fantastic achievement. More info on Steam here.

Shenmue in UE4?

Would you like to know what a Shenmue recreation would like, if done in Epic's UE4? You can check out the clip below for that.

In anticipation of Shenmue 3 it is great to see the original also lives on in different ways.

Sony EngD project

There is now an EngD project open at the Centre of Digital Entertainment at Bournemouth University, in collaboration with Sony Computer Entertainment Europe R&D, on a VR theme.

For more information and applying see here.

gEducation 2015 PC

I am on the Program Committee for gEducation 2015, the 2nd International Workshop on Gamification in Education.

More information about this Barcelona event which takes place in November can be found here.

ACE 2015

I have once again served as the reviewer for this year's ACE conference (Advances In Computer Entertainment 2015) which will take place in Iskandar, Malaysia in November.

More information can be found on the official site of the conference here.

Stingray engine

A new games engine is doing the rounds; this time by Autodesk. The engine is called Stingray. Not a completely surprising move from the company that brings Maya and 3DS Max to games developers yet one which enters them in a very competitive market.

Time will tell if this new engine will be successful compared to the likes of Unity, Unreal etc. Till then you can access this here (30 day trial).


I have been invited to the PATTERNS 2016 (The Eighth International Conferences on Pervasive Patterns and Applications) International Program Committee. 

The conference is to take place in March in Rome.

More information on the official site here.

Sunday, 30 August 2015

HAISA conference paper

I was the co-author for a recent conference paper at HAISA 2015 (Ninth International Symposium on the Human Aspects of Information Security and Assurance), titled "Digital Rights Management: The Four Perspectives of Developers, Distributors, Users, and Lawyers".

The conference programme can be found here, the conference took place in Lesvos, Greece in July.

Edge magazine article

Edge magazine recently had in its annual Get Into Games supplement an interview with me about the Bournemouth University games courses.

This can be found in full here.

Elsevier Computers and Graphics article published

An article I am the co-author on has recently been published in Elsevier's Computers and Graphics. The article is titled "A Survey on Object Deformation and Decomposition in Computer Graphics".

The article can be found here.


I have been invited to the International Program Committee for ICONS 2016 (The Eleventh International Conference on Systems).

This is to take place in Lisbon, Portugal in February. The official site of the conference can be found here.

Social media sites added

Of late I have added some content to a few social media sites (LinkedIn, YouTube etc.) and intend, time permitting, to do more of this in the coming future.

The list will be (constantly) updated; the current ones live can be seen on the right under the Personal Biography panel (with the rest of the existing URLs).

Sunday, 31 May 2015

Hardware requirements for the Oculus Rift

Continuing in a VR theme, as with the previous blog post; with the commercial release of the Oculus Rift (mooted for 2016) it is interesting to see what hardware one would need to be able to use this. 

MCV lists here the specific requirements and they are certainly worth looking at.

With the competition in VR hardware heating up it will be fascinating to see how developments of the various planned devices turn out over the next few months.

UE4 and SteamVR

The Unreal engine has carried VR support for devices like the Oculus Rift for a while now and now extends this to the SteamVR effort. This is with version 4.8 onwards of the UE4 engine.

You can read the piece of news/press release on the official Unreal engine site here. This of course is good news for any VR developer with the SteamVR hardware lined up to be one of the major competitors in the area in the near future.

Minecraft and Game of Thrones

If you ever wondered what different locations from the TV show Game of Thrones would look like recreated in Minecraft then you might want to check out the video below.

The effort is detailed in full in the official site of the project (imaginatively called WesterosCraft) here.

Friday, 15 May 2015

Angry Birds in VR?

This is making headlines over the web (alongside the screenshot below) and is definitely worth mentioning here too; it appears Rovio is preparing a VR version (on the Samsung Gear) of their hugely successful Angry Birds title. 

While not a lot of information is available on this currently it appears the exciting part of this is the player being placed at a third person viewpoint, this time behind the action.

As this is one of the most iconic games of all time it goes without saying that should this ever be released, it could potentially be a big boost for the medium.

TIGA Budget Submissions document quote

This is a few weeks old now but there is a quote from myself in the recent TIGA Budget Submissions March 2015 document.

This can be read in full here (my quote is on page 17).