Friday, 31 January 2014
I have often blogged about gaming technology and, in specific, game engines used in situations other than game development. Another great (and very innovative) example of this is the use of Unity in the Tokyo club Fuze to generate visuals to music.
You can read more about this here.
If you thought Epic Games was quiet of late then this short interview at Edge magazine should clear quite a lot up. Mike Gamble (Epic Games’ EU territory manager) covers a lot of bases in this, from UE4 all the way to Epic and virtual reality.
Well worth a read for people who are interested in both the company themselves but also their Unreal engine technology.
Static Games, a games dev start-up consisting of BU students from the Games Technology course, has gotten another honorable mention from Microsoft's Imagine Cup competition (see here for the previous one mentioned in a recent blog post), this time in the Project Blueprint Challenge Category.
More details about this here.
Bournemouth University has recently published the third edition of the BU Research Chronicle magazine, which highlights key research work undertaken at the University in a variety of disciplines. A doctorate student I am supervising, Karsten Pedersen, is featured on page 25.
You can access the BU Research Chronicle magazine in full here.
Monday, 13 January 2014
I have been invited to be on the CGVCVIP 2014 conference program committee. The full name of this is Computer Graphics, Visualization, Computer Vision and Image Processing conference and it is to take place in July 2014 at Lisbon, Portugal.
More information about the conference here.
Thursday, 9 January 2014
Is it a coincidence that my last blog post from 2013 was on the Oculus Rift and the first one of 2014 is also on the same popular VR device? There's a new prototype of this called Crystal Cove which was recently presented at the CES 2014 taking place in the States at the moment.
This new prototype's features are best showcased in the video above.