Monday, 31 January 2011
Wednesday, 26 January 2011
The course aims to provide you with the ability to plan, implement and produce computer games using modern methods and tools. In recent years there have been significant developments in the philosophies, methods and tools for planning, implementing and producing computer games. This course is designed to provide industry with personnel who understand the technical tools and techniques required by the gaming industry.
The MSc provides an in-depth knowledge in key areas of games technology and production. It prepares you for employment in sectors such as games programming, game engine design and game management and production. This course also takes into account the radical changes in the gaming industry from PC to console gaming to Mobile and MMOs bringing new challenges and opportunities for gaming.
A mix of practice-based research through the use of state of the art game production facilities and taught classes by academics and industry experts is offered. Finally, the MSc is comprised of five taught units and an independent project, which can be a dissertation, a portfolio of work, a software application or a combination of deliverables.
More information about the course (including detailed info on applying for it) here.
Tuesday, 25 January 2011
One of the most amazing non-gaming ones however is the one by Martin Szarski who strapped the device to his car, connected it to his laptop and a Nexus One mobile phone and thusly recorded a point cloud of the car's journey. The results are very impressive considering the modest equipment used and according to Szarski could been more accurate had a phone with a gyroscope been used. For more details of this great "home-made" 3D urban modelling experiment check out the link here.
Saturday, 22 January 2011
The game features very striking anime-style visualizations and is, as the title suggests, a racer. This comes with additional new features over the original such as the usual tilt controls, enhanced graphics for the iPhone 4 and the iPad, leaderboard and GameCenter support and others.
Sunday, 16 January 2011
Saturday, 15 January 2011
Tuesday, 11 January 2011
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL).
This conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects.
The event is particularly interested in empirical research that addresses whether GBL enhances learning. This conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.
Monday, 10 January 2011
“Bournemouth University is committed to working with the industry to further enhance our courses and create benefits for our students”, I stated in the recent press release. “We would love to speak to TIGA members about opportunities for guest lectures, research collaboration and student placements.”
TIGA is comprised of members drawn from the independent games development industry including games publishers, technology businesses and universities. TIGA's vision is to make the UK the best place in the world to do games business by focusing on political representation, generating media coverage and developing services that enhance the competitiveness of its members.
Dr. Richard Wilson, TIGA CEO, stated: “TIGA is committed to working with its university and academic members to help facilitate greater knowledge exchange to benefit both students, universities and the wider industry. We welcome Bournemouth University to TIGA and look forward to working closely with them in the future.”
The University’s degree in Games Technology is designed to help students improve their knowledge and skills of the technological aspects of media and games programming. The course looks at game development on the latest game platforms and also addresses the growing area of mobile phone game development.
The subject of entrepreneurship is highlighted through learning in the area of business development, including company creation and business planning. The course also offers an optional 12 month placement to give students the opportunity to put the skills and knowledge acquired during the first and second years of the course into practise and will help students make an informed decision about their future career.
Other websites running with this story include;
Friday, 7 January 2011
The aforementioned vector graphics update (which, it should be noted, was originally a Nokia Ovi characteristic feature that Google has now also fully subscribed to) means that Google Maps now draw maps in a dynamic manner, thus enabling the user to use a tilt function to see them in 3D. This of course comes complete with building model representations from over 100 cities around the globe.
No doubt the iPhone version will appear soon enough, looking forward to seeing these new updates in action on my 3GS device! Till then you can read more about this update here.