Saturday, 7 March 2015
Crytek was also there at GDC 2015, see the showcase video of their engine they decided to go with for the event below.
Other than this Crytek also decided to, for now, stick with their subscription model ($9.90 per month) despite recent announcements such as the Epic one (see previous blog post on UE4 going free for developers), at least according to statements made.
Crytek, as part of GDC 2015, also had a CryEngine VR demo available (called Back to Dinosaur Island) using Oculus Rift technology.
GDC is a great platform for all companies to discuss and release plans for new/updated game engines. Valve is certainly no exception to that; with them recently discussing Source 2 at GDC 2015.
It appears, at this very early stage where nothing is released as of yet, that the engine will be free to use (though games it seems will have to be available through Valve's Steam) and will be offering a Vulkan version (see previous blog post about Vulkan).
Khronos, the consortium group behind the long-standing staple OpenGL 3D graphics API has now released some information about Vulkan, the next graphics API they will be offering.
This was done as part of the GDC proceedings and while it is early days for this yet (and more details are to come later in 2015 reportedly) excitement about this is, understandably, significant amongst developers and the industry.
More information about Vulkan on Khronos' official site here.
There have been many, many news of interest from the recent GDC 2015 conference, one that stands out is that Unreal engine 4 is now free to download for all developers (previously you had to pay a small monthly subscription free, unless you were a student).
I am on the International Program Committee for GALA 2015; this is the Games and Learning Alliance conference which is to take place in December this year in Rome, Italy. The conference has a heavy emphasis on serious games and this year the proceedings will be published in Springer Lecture Notes in Computer Science.
More information about the conference on its official site here.
SIGN (the Southern Independent Games Network initiative) is having an event at Bournemouth University, with Mike Hawkyard the Managing Director from Amuzo as the guest speaker.
This is to take place on Wednesday the 11th of March at the Executive Business Centre of Bournemouth University starting at 18:00.
For a full schedule of this please see here, you do need to register via Eventbrite so please make sure you do so on the aforementioned link.
Sunday, 1 March 2015
If you are working with Unreal engine 4 Epic Games has recently announced a programme to fund developer community projects. These can now bid for from $5,000 to $50,000, with Epic supporting the projects they feel showcase (in the best possible light) or further the engine most it appears.
More information about the Unreal Dev Grants programme can be found here.
Epic has recently released another update for the Unreal engine version 4 (which incidentally gets its first birthday later this month). This is now at version 4.7 and includes, notably, a revision of the Blueprint Editor interface and HTML5/WebGL deployment support (amongst many other enhancements).
You can find a full break down of updates and additions here (worth exploring in detail as there are quite a few of them, this is a very significant update of the engine it seems).
A special issue I am the guest editor for (with five selected articles deriving from VS Games 2013 that I was the general chair for, significantly extended and enhanced) is now published in the IGI International Journal of Game Based Learning.
You can find the foreword here.
It is Issue 4, Volume 4 of the journal and published in December 2014.
The BSc Games Technology degree at Bournemouth University that I am the Programme Coordinator for, is, as of early January 2015, accredited by TIGA (it is in fact one of the few courses in the country to be so).
Read more here in the official TIGA press release which also includes a quote from myself.
I am seeking to fill the role of a computer graphics/games programmer working on a KTP (knowledge transfer partnership) project at Bournemouth University, UK. This is for a 30-month fixed term contract and involves collaboration with an external company (Nautilus International Risk Consultants Limited).
The role will involve the researching of all types of 3D terrain generation applications and then the development of proprietary prototype software that will allow for rapid, automatic/semi-automatic 3D terrain content generation for use within the Virtual Battle Space (VBS) 3 game engine.
In addition to this, the role will involve embedding the capability within the company to enable further development and exploitation of the software. This is a challenging yet potentially very rewarding opportunity to apply creative and innovative thinking, as well as strong technical skills, that will result in an innovative and exploitable capability.
More information about the post can be found here. The deadline for applications is 23/03.