Monday 31 August 2015

Oculus Touch

This broke the news a while back however it is still worth reporting; the Oculus Touch, Oculus VR's interaction device, continues to make waves. 

It looks like the controller device will be at the heart of the device's approach when launched in 2016.


Two latest reports on it include the one from IGN which can be found here and is worth checking out if you are not familiar yet with what the device may offer.

HoloLens for research

In case you want to use Microsoft's Hololens for research you should check out Microsoft's competition; they offer two devices and 100,000 USDs (x5) for the winners.



This can be seen in full here (and the deadline is on 05/09). 

Publicity on collaborative project on prey detection

A few weeks ago, a project on prey detection I am also collaborating on with BU colleagues received a mention in quite a bit of publicity material in a variety of sites (listing a few below).


http://www.sciencedaily.com/releases/2015/06/150608102648.htm
http://www.pasthorizonspr.com/index.php/archives/06/2015/why-did-modern-humans-hunt-and-eat-rabbit-while-neanderthals-didnt
http://www.alphagalileo.org/ViewItem.aspx?ItemId=153492&CultureCode=en
http://www.newswise.com/articles/what-rabbits-can-tell-us-about-neanderthal-extinction
http://archaeologynewsnetwork.blogspot.co.uk/2015/06/what-rabbits-can-tell-us-about.html
http://www.historyoftheancientworld.com/2015/06/what-rabbits-can-tell-us-about-neanderthal-extinction/

Mendel's farm Greenlit

Mendel's farm, a game created by former Bournemouth University students of the Games Technology course has recently been Greenlit on Valve's and should be making its way onto Steam soon. 


Many congratulations to the Static team again for this fantastic achievement. More info on Steam here.

Shenmue in UE4?

Would you like to know what a Shenmue recreation would like, if done in Epic's UE4? You can check out the clip below for that.



In anticipation of Shenmue 3 it is great to see the original also lives on in different ways.

Sony EngD project

There is now an EngD project open at the Centre of Digital Entertainment at Bournemouth University, in collaboration with Sony Computer Entertainment Europe R&D, on a VR theme.


For more information and applying see here.

gEducation 2015 PC

I am on the Program Committee for gEducation 2015, the 2nd International Workshop on Gamification in Education.


More information about this Barcelona event which takes place in November can be found here.

ACE 2015

I have once again served as the reviewer for this year's ACE conference (Advances In Computer Entertainment 2015) which will take place in Iskandar, Malaysia in November.


More information can be found on the official site of the conference here.

Stingray engine

A new games engine is doing the rounds; this time by Autodesk. The engine is called Stingray. Not a completely surprising move from the company that brings Maya and 3DS Max to games developers yet one which enters them in a very competitive market.


Time will tell if this new engine will be successful compared to the likes of Unity, Unreal etc. Till then you can access this here (30 day trial).

PATTERNS 2016

I have been invited to the PATTERNS 2016 (The Eighth International Conferences on Pervasive Patterns and Applications) International Program Committee. 

The conference is to take place in March in Rome.


More information on the official site here.

Sunday 30 August 2015

HAISA conference paper

I was the co-author for a recent conference paper at HAISA 2015 (Ninth International Symposium on the Human Aspects of Information Security and Assurance), titled "Digital Rights Management: The Four Perspectives of Developers, Distributors, Users, and Lawyers".


The conference programme can be found here, the conference took place in Lesvos, Greece in July.

Edge magazine article

Edge magazine recently had in its annual Get Into Games supplement an interview with me about the Bournemouth University games courses.


This can be found in full here.

Elsevier Computers and Graphics article published

An article I am the co-author on has recently been published in Elsevier's Computers and Graphics. The article is titled "A Survey on Object Deformation and Decomposition in Computer Graphics".


The article can be found here.

ICONS 2016 IPC

I have been invited to the International Program Committee for ICONS 2016 (The Eleventh International Conference on Systems).


This is to take place in Lisbon, Portugal in February. The official site of the conference can be found here.

Social media sites added

Of late I have added some content to a few social media sites (LinkedIn, YouTube etc.) and intend, time permitting, to do more of this in the coming future.


The list will be (constantly) updated; the current ones live can be seen on the right under the Personal Biography panel (with the rest of the existing URLs).