Wednesday, 24 September 2008
Tuesday, 23 September 2008
Friday, 19 September 2008
This is a must read for anyone interested in games development as it offers a very detailed insight in the step-by-step development of a top modern gaming title ranging from initial storyboarding to the role of the programmers in the modelling/animation of the game assets.
Tons of images featured in there too which make the description of the processes even more insightful. Easily one of the best features I've seen in this area, check it out at the official XSI site, found at the link below, if only more game developers bothered to do 'making ofs' of this calibre!
Friday, 12 September 2008
Thursday, 11 September 2008
Wednesday, 10 September 2008
But "some of [the games] are getting pretty fantastic. There is something here for veryone". To prove it, he called Apple's senior VP of product marketing to demonstrate three new iPod Touch/iPhone games, the Gameloft's Real Soccer 2009, the recently released Spore Origins and upcoming Need for Speed Undercover by EA (a very important association there IMO). Gameloft has programmed an on-screen d-pad into its game and has included gesture controls, while EA has transposed traditional racing game controls to the interface for its car racer, both interesting takes on interfacing with an iPhone user.
Jobs summed up, claiming that Apple's iPod Touch is no longer great for just music and video, but now games too. "Now you can make a pretty good argument that it is the best portable device for playing games on - and a whole new class of games," he said.
He also revealed details on the might of Apple's place in the market as a digital distributor. iTunes was described as the "largest online content store in the world", offering also 8.5m songs and 30,000 TV episodes for download. And there are 65m user accounts with registered credit cards on the service. All of this has "enabled us to slowly climb up to become the number one music distibutor in any format in the US," ahead of traditional retailers like WalMart and Best Buy, said Jobs.
Saturday, 6 September 2008
(1st International Conference In Games And Virtual Worlds For Serious Applications)
(6th Annual International Conference In Computer Game Design And Technology)
(IEEE Virtual Reality 2009)
(International Symposium On Computational Aesthetics In Graphics, Visualisation And Imaging)
(Computer Graphics International 2009)
(17th International Conference On Computer Graphics, Visualisation And Computer Vision)
(Foundations Of Digital Games)
(Mirage 2009, Computer Vision/Computer Graphics Collaboration Techniques And Applications)