While leafing through the latest issue of EDGE magazine (183), I spotted an excellent 2-page article on automatic city building for games. Focusing on a newly formed French company called Gamr7, it details their middleware approach aimed at enabling artists to quickly design and create detailed urban environments. The innovation in their piece of software is the fact that the cities are grown based on the meaning of buildings according to activity. Virtual cities are of course very complex and this procedural approach is indeed very interesting.
Saturday, 24 November 2007
Gamr7's Automatic City Builder
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