Friday, 19 September 2008

The making of Metal Gear 4's game art

I've just come across an absolutely fascinating article / case study on Metal Gear Solid 4 on the Softimage website. SOFTIMAGE XSI was the main tool used for this game so the people there interviewed the Kojima Productions team after they had finished development on the title and as the release date for MGS4 was approaching.

In this interview, they were able to speak with staff from all the major development units, including characters, background, machines, 2D, event demos, motions and even programming.

This is a must read for anyone interested in games development as it offers a very detailed insight in the step-by-step development of a top modern gaming title ranging from initial storyboarding to the role of the programmers in the modelling/animation of the game assets.

Tons of images featured in there too which make the description of the processes even more insightful. Easily one of the best features I've seen in this area, check it out at the official XSI site, found at the link below, if only more game developers bothered to do 'making ofs' of this calibre!

http://www.softimage.com/products/xsi/customer_stories/metal_gear_4/.

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