I just got Crysis 2 yesterday (both for the PC and my XBox) and while the jury's still out on that one (I am sorely disappointed by the fact that there is no editor with the game, how can that measure up to approaches like Epic Games' UDK?!), here is a very interesting comparison to a real life scene as opposed to one depicted in the game.
Courtesy of Kotaku, the video here compares an area of downtown Manhattan where State St. meets Bridge St. in the financial district. This is a great example of how close real-time engines are getting to approximating real-world urban locations.
Courtesy of Kotaku, the video here compares an area of downtown Manhattan where State St. meets Bridge St. in the financial district. This is a great example of how close real-time engines are getting to approximating real-world urban locations.
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