Saturday, 2 April 2011

Team Fortress 2 production focus

A great 3D modelling production focus (or postmortem) of one of the best non-photorealistically (and in particular cel-shaded) games can now found on the CGSociety website. This is for Valve's Team Fortress 2 and was created/uploaded a while back but is still a great read for anyone interested in games development with strong attention to both NPR and modelling.

The article covers mostly character models and environment scenes (it would be great to see another production focus article on the character animations of this title) and can be found here.

No comments: