Last week I visited Copenhagen for a few days for the final event of the EU-funded GameiT project (more info on the official site here) that I have been involved with for the last 2 years (since October 2009 in fact). We decided as a consortium to wrap the project up with a mini-conference of talks from a number of invited distinguished guests from the game-based learning field, one of which was Tim Rylands who is always a joy to see present (the image below has in fact been shamelessly taken from his own website and description of the day).
At this mini-conference the GameiT project also launched the final deliverable described in our original EU funding proposal in 2009; a handbook with a number of chapters detailing different approaches (from different partners and for different curriculums and subjects) to game-based learning oriented education. I authored one of these chapters, titled "History Lessons via Gaming; A Review of Current Approaches and the Design of a Case Study using Rome Total War".
The whole book (pictured above) was made available to everybody attending the event in-print and will soon be also available online as a pdf (I will post an update when that takes place).
At this mini-conference the GameiT project also launched the final deliverable described in our original EU funding proposal in 2009; a handbook with a number of chapters detailing different approaches (from different partners and for different curriculums and subjects) to game-based learning oriented education. I authored one of these chapters, titled "History Lessons via Gaming; A Review of Current Approaches and the Design of a Case Study using Rome Total War".
The whole book (pictured above) was made available to everybody attending the event in-print and will soon be also available online as a pdf (I will post an update when that takes place).
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