Saturday, 1 October 2011

Unity 3.5 features

Unity has outlined recently at their Unite conference some of the features that are to be added to version 3.5 of their engine. These include, amongst many others, the following;

• multi-threaded rendering
• HDR rendering with gamma correction
• radiosity normal mapping lightmaps
• Shuriken, a new particle effects system
• crowd simulation integrated

For a full list of features check out Develop's article here. Also, it is stated that Unity will be up to 60% faster as a result of a number of optimisations carried out, quite an impressive number if accurate. Finally, there is no word on the anticipated Flash plug-in (see previous post on this blog about the Shadowgun here) though hopefully this will make it for the next version of the engine.

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