Saturday, 6 February 2010
Creating a 3D urban environment in 3DS Max 2010
I have in the past featured articles on using plug-ins such as Greeble and 3D Studio Max for the creation of digital cities. Just came across a new video tutorial which is creates a similar effect but this time with no plug-ins.
This makes use of the "Make quadrilaterals" option within ProBoolean. The quadrilaterial function helps to cut mesh into blocks to be used for builings. Well worth checking out in the low res video above, or even better here to download the high-res video file.