Following the publication of a paper I co-authored recently for the IEEE VS Games 2011 conference, titled “Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA” and found here on IEEE Xplore, the work has now been selected for potential publication in a special issue tentatively titled ‘Serious Games and Interactive Worlds’, on the Lecture Notes In Computer Science Transactions on Edutainment Springer journal. The article will be a significantly extended version of the original work presented in the conference.
This journal serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education and related fields. More information about the journal can be found here.
I will post an update in the coming months when the special issue is published.
This journal serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education and related fields. More information about the journal can be found here.
I will post an update in the coming months when the special issue is published.
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