A great, position paper-type article has appeared in both the in-print but also now the online version of Develop magazine about the potential of stylised/abstracted (i.e. non-photorealistically rendered) graphics in games.
Written by Atomahawk's Design Director Cumron Asthiani, the short article is well worth a read as an insight into the contrast of visual photorealism/non-photorealism from a games development professional perspective.
Written by Atomahawk's Design Director Cumron Asthiani, the short article is well worth a read as an insight into the contrast of visual photorealism/non-photorealism from a games development professional perspective.
The article (very aptly titled Real World Blues) can be found here. I personally found it very interesting, as a year ago I completed my PhD investigating a similar/related argument, albeit in the field of mobile navigation rather than games, titled Evaluating Non-Photorealistic Rendering for 3D Urban Models in the Context of Mobile Navigation (the full abstract of which can be found here).
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