Written by Atomahawk's Design Director Cumron Asthiani, the short article is well worth a read as an insight into the contrast of visual photorealism/non-photorealism from a games development professional perspective.
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A blog showcasing a range of subjects, such as personal work-in-progress research and/or activities to related news items in the world of computer science...
News has broken that Apple has filed a patent which features augmented reality functionality for the first time as part of the core of iOS software, all linked to the capabilities it already has for mapping. This will be in a very similar way to the approach that existing third party AR apps are conducting it; i.e. by overlaying content/data onto the camera feed. It can be seen in more detail in the picture below.
While this may potentially worry developers such as Layar or other existing developers that are working on/have proposed AR solutions for Apple devices already, it is in my opinion a very positive development for seeing the medium attain more widespread usage from the average iPhone/iPad user.