Tuesday, 4 November 2008

IEEE Annals of the History of Computing, special issue on history of computer games

IEEE Annals of the History of Computing journal will publish a special issue for July 2009 on the history of computer games.

The term "computer game" is understood in the broadest sense of including any form of digital game based on computer hardware or software, playable on a range of devices and networks from game consoles to the Internet. Essays covering this subject area from a variety of perspectives are welcome.

These perspectives might include historical studies of hardware platforms, interfaces, artificial intelligence, programming, player interfaces, virtual reality, military simulation, commercial games, player-generated content, social networks, case studies of game development, or the evolution of the game industry. Perspectives on both development and use of computer games are welcome. Please keep in mind that every essay in this volume should contribute to the journal’s intention of "recording, analyzing, and debating the history of computing."

It is expected that the issue will contain four or five original essays, along with two or three classic papers that document the impact of games on the development of computer science or computing technology. The original essays should not exceed 7,500 words in length, including all text, the abstract, keywords, bibliography, biography and captions. Deadline for abstracts is 15th of May.

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