Anyone with an interest in AR shoulc check this out at http://www.augmentedplanet.com/.Saturday, 23 July 2011
Augmented Planet, and augmented reality blog
Anyone with an interest in AR shoulc check this out at http://www.augmentedplanet.com/.Tuesday, 19 July 2011
Non-photorealistic rendering in Unreal 3

Sunday, 17 July 2011
Gameloft's first Unreal engine iOS title
One of the most prolific iOS game developers, Gameloft, will be using Epic Games' Unreal engine on a game called March of Heroes. A trailer for this has now become available and it is eagerly anticipated in terms of seeing what a developer such as Gameloft can do with the technology (following hot on the heels of titles such as the very impressive Infinity Blade), rather than their own proprietary engine.
The very Black Ops-like March Of Heroes looks quite impressive in the trailer above (though obviously will not be winning any originality awards anytime soon!) and is a strong reminder of the potential the UDK technology has for mobile gaming.
Saturday, 16 July 2011
Sandbox 3 receives update
These are the following (taken from the Crymod website, here);"• Added FMOD Designer to Mod SDK
• Added editor.cfg being installed into Crysis 2 root folder to enable useful default settings for custom animations
• Fixed a bug with CryMaxTools in 3DS Max not being functional
• Fixed a bug with not working automatic installation of LoadCryMaxTools.ms into respective 3DS Max installation
• Fixed registry warning when starting Sandbox 3 Editor on Vista/Win7 machines
• Fixed installation error “Error: Could not access network location $MOBU11_64_PATH$” on 32-bit operating systems”
• Fixed 32-bit CryTIFF plugin being installed into Photoshop 64-bit version
• Fixed .bat file for CryMaxTools not installing plugins and tools for all 3DS Max versions properly
• Fixed a bug with 64-bit 3DS Max plugins getting installed into 32-bit 3DS Max if both are the same release version.
• Fixed a bug with the 3DS Max Exporter not working properly with exporting animations.
• Fixed a bug with the 3DS Max 9 installation to only include plugins from now on as CryMaxTools are not supported for this version.
• Fixed a bug where some installed 3DS Max versions did not show up for automatic plugin installation
• Removed automatic 64-bit 3DS Max plugin and tools installation (requires manual installation).
• Removed Motion Builder as it is no longer supported
• Sandbox (64bit) is a mandatory installation
• Significantly reduced size of the installer"
You will be needing the Crysis 2 game installed to run this incidentally. I will post some examples of the first few projects emerging out of this over the next few weeks, at the moment the community seems to be learning the ropes of the new tool.
Friday, 15 July 2011
UDK used for architectural visualization

BloodRayne: Betrayal, another NPR game

Procedural bought by ESRI
CityEngine has been making the news for quite awhile now with some very high profile clients using it for their city modelling needs, so I suppose this was inevitable. Furthermore, integrating this with ArcGIS could prove to be a masterstroke as ArcGIS' 3D urban modelling functionality will be significantly spruced up as a result of this.Tuesday, 12 July 2011
SIGGRAPH 2011 coming up

Saturday, 9 July 2011
Monkey Island remakes receiving retail release
These HD remakes were available as digital-only so far, complete with an incredibly cool feature that allowed the player to switch from original graphics to HD remake ones at any point during the game. There will also be bonus features such as concept art material and pre-production content from an unrealised film to entice fans to invest in these, as well as playable soundtracks. The platforms, as with the digital versions, will be PC, XBox 360 and PS3.Saturday, 2 July 2011
CryEngine's Sandbox 3 Level Editor now freely available
I've not yet played with this (or read any comments on it) but given the fact it's only been out there for a few days and it has over 150,000 downloads already speaks volumes! The level editor can be downloaded from here.Valve's Source SDK is now free
The engine has been around for a while (which does prompt the question on whether Valve is working on a replacement) but this is still fantastic news, remember this is the engine behind iconic games like Half Life 2. More information on the Source website here, which incidentally has a section for educators teaching game design (such as myself).Sunday, 19 June 2011
Publication claims to be able to predict MMORPG player behaviour
A new paper, which will be presented at the Foundations of Digital Games conference in Bordeaux, France in late June, titled "Using Sequential Observations to Model and Predict Player Behaviour", claims to have come up with a methodology to predict MMORPG player behaviour. This is based on cliques, i.e. groups of achievements which have been collected together, as argued by the paper from North Carolina State University researchers.
After analysing badge data from 14,000 World of Warcraft players, the authors of the paper observed which achievements a player within a clique has not picked up yet. This can lead to accuracy of prediction for player behaviour of up to 80%. Interesting work, and of course in the eventuality that it is sound, it could mean that companies such as Blizzard could use this information to further improve their titles in the future.
A New Beginning, new non-photorealistic rendered adventure
Recently released for the PC platform, this appears to be one of the strongest point and click titles that have emerged of late, with the non-photorealistic rendered artwork showcasing how much this type of visualization can enhance the impact of a storytelling-driven game. A making of (pre-release) for the title (discussing the artwork creation amongst other issues) can be found here.Levitation art project via the use of EEG
Anti-pirate MMO used by the US Navy
More information on this very interesting project/serious game, which battles an existing problem can be found here.Friday, 17 June 2011
Kinect's SDK released by Microsoft
I expect this means that Kinect will be used for research purposes a lot more in the immediate future (which can only be a good thing); in fact I would bet that in the next few months many new pieces of work with the device at their core will be submitted to academic journals and conferences.Thursday, 16 June 2011
Open days at Bournemouth University
- Friday 9 September
- Saturday 10 September
- Saturday 15 October
- Saturday 22 October
Guest editor for journal special issue in NPR
After many years of computer graphics research striving for results which cannot be distinguished from reality, there is now, in parallel, an increasing amount of work focusing not on the approximation of the real world, but on the simulated depiction of more traditional human artwork styles. These styles come with a variety of implications such communicative, emotive and perceptual processing aspects that these approaches can convey, via the inherent abstractive forms and stylization they are associated with.
The research field itself is called non-photorealistic rendering (or NPR in short) and can today be observed in a number of application areas, including real-time computer and video games plus also animated feature films. Contemporary hardware has made possible recent mainstream gaming titles such as Sega’s MadWorld (for Nintendo’s Wii) and Ubisoft’s Prince Of Persia (for a variety of platforms), employing comic-book/sketched and cel-shaded rendering styles respectively. Equally, Disney’s upcoming feature length film Tangled simulates oil-painting techniques. Titles such as these demonstrate that there is considerable interest from developers, film-makers and public alike to explore the possibilities for alternative graphical representations that modern NPR techniques, because of their flexibility in different stylizations, can offer in the area of computer entertainment.Only original research papers will be considered. Authors should limit initial submissions to no more than 30 double-spaced pages in 12-point font with appropriate margins, inclusive of all materials. A double-blind review will be conducted and papers will be returned to the authors, with explanatory notes for further action. Submissions will be screened to ensure coherence with the theme of the special volume and will be accepted for by the 30th of June 2011.
More information about the journal and the special issue itself can be found here.
Short course at Bournemouth University in game dev fundamentals

Keynote at Context-Based Services In Tourism Workshop
Context Based Services is emerging as a key research area and a great business opportunity and challenge. This is particularly the case in Tourism where location and context based services will be used for serving the travellers of the future. The aim of this workshop is to bring together industry leaders with scholars and researchers with an interest in the interaction between Context Based Services, technology and Tourism.
My talk is titled "An overview of location-based gaming", for more information about the event please check its site here. The event offers the opportunity of submitting a full paper for peer review and formal presentation, towards the development of special issues in JITT (Journal of Information Technology for Travel and Tourism).