Sunday, 3 February 2008
Garmin nuvifone, an iPhone with GPS and geotagging capabilities?
Burnout Paradise, best urban modelling on a racing game yet?
VideoTrace: Rapid interactive scene modelling from video
Saturday, 2 February 2008
A new SIGGRAPH conference, SIGGRAPH Asia
Prototype, capturing a 1:1 New York 3D model for gaming purposes
A very much anticipated new game title which has focused a lot of its publicity on the urban modelling work conducted for it is Prototype by Radical Entertainment. The creators of the title have attempted an 1:1 recreation of New York City with developers taking 22,000 photos to get it right, capturing the city exactly as it was in 2007.
Of course capturing a city requires a photographic survey of an enormous scale, but once the 22,000 photos are in place it can create a unique archive of the city at the point of creation. If this is combined with open game play (which to me personally looks very Assassin Creed-like, only in a modern era!), we end up with a potentially extremely impressive digital version of New York.
The game is scheduled for release on PC, PS3 and XBox 360 in 2008 with the date yet to be confirmed (latter part of the year most likely). Check the link below for movie trailer of the game including an interview detailing some of the processes involved with its creation.
Article accepted for publication at X Symposium For Virtual And Augmented Reality
The title of the publication I am presenting is "Developing a Framework for the Automatic Generation and Visualisation Of 3D Urban Areas on Mobile Devices". For more information check the link below, I will of course post a full report on the workshop when I return from it, so check this space for an upcoming post on this! Friday, 1 February 2008
Electronic Arts mobile gaming titles with improved 3D graphics
3D World Magazine March issue: architectural tutorials
Sunday, 13 January 2008
Qualcomm's prototype reference mobile devices
Saturday, 12 January 2008
Making of: The Old Fox
What is particularly interesting with this is that this tutorial/making of focuses on a single-building project thus highlighting a lot of the smaller, finer details sometimes lost in similar project overviews that cover whole scenes... Well worth a look if you decide to model a building of any era or style in a manual way!
The tutorial can be found at:
http://www.3dtotal.com/team/Tutorials_2/makingof_theoldfox/oldfox_01.asp.
Wii remote coupled with Virtual Earth?
High quality 3D foliage libraries available
The roots, trunk and limbs of each tree have been meticulously modeled and textured with multiple maps. The twigs and leaves are planar objects mapped with alpha textures and bump maps, with additional maps for diffusion, specularity and sub-surface scattering (translucency). The result is up to nine texture maps per tree. The multiple mapping results in photorealistic effects previously only available in high polygon count trees that are 30 times the size and 10 times the price per tree. Plenty of landscaping and full, natural trees are available.
“Since 3D trees were first created, there has always been a tradeoff between high and low poly trees,“ said company president and art director Tom Marlin. “You either got low quality with a high quantity of trees, or high quality only with a just a few trees. Now the paradigm shifts with TreeFarm models, offering photorealism with low poly trees”. TreeFarm Deciduous Trees offers 1450 pretextured tree models, consisting of 58 tree objects, with five distinct leaf types and five colors per leaf. With seven optional bark textures and a bonus leaf texture, the total number of combinations could exceed 10,000 different looking trees. A comprehensive browser-based index, including animations and thumbnails, is available with each library.TreeFarm Palm Trees offers 90 pretextured tree models, consisting of 18 different palm tree objects and five colors per palm frond. The average palm tree model contains 1600 polygons and palm frond maps are also 1024×1024 pixels. Mixing and matching palm fronds and barks result in hundreds of different looks for the palm trees. TreeFarm Deciduous Trees sells for a special introductory price of $299 USD plus s/h, while TreeFarm Palm Trees sells at the introductory price of $239.
Papervision, the new VRML?
Making Of: Dead City
Tuesday, 8 January 2008
Article in IEEE Virtual Reality 2008 Workshop on Virtual Cityscapes
The title of the publication I am presenting is "Towards Rapid Generation And Visualisation Of Large 3D Urban Landscapes for Mobile Device Navigation" and is quite fitting with the overall theme of the workshop which focuses mostly on key research issues in modeling large-scale immersive urban environments. For more information check the link below, I will of course post a full report on the workshop when I return from it, so check this space for an upcoming post on this!
Saturday, 5 January 2008
Computer graphics & Virtual Reality related journals
IEEE Computer Graphics And Applications (Publisher: IEEE) Computer Graphics Forum journal (Publisher: Blackwell Publishing)
Journal Of Virtual Reality And Broadcasting (Publisher: Digital Peer Publishing)
Computer Animation And Virtual Worlds journal (Publisher: Wiley)
The International Journal Of Virtual Reality (Publisher: IPI Press)
Graphical Models journal (Publisher: Elsevier)
Computers And Graphics (Publisher: Elsevier)
Tuesday, 1 January 2008
Sony's Home: the answer to Second Life?

Upcoming computer graphics-related conferences in 2008 Part 2

Fifth Eurographics Workshop on Sketch-Based Interfaces and Modeling (Annecy, France)
