Saturday 12 January 2008

Making Of: Dead City

It is sometimes very easy to forget how effective manual urban modelling can be, especially when championing/researching (delete the appropriate one!) automated or semi-automated methods. However, mini-projects like the one described in this post serve as a great reminder as to how precise manual modelling can be, especially when tackling smaller urban areas.

In form of an excellent, making-of-structured, tutorial, Andrej Majewski takes us through the development of an urban scene titled Dead City, an area resembling a ghost town, taken entirely from photographic material and then translated in 3D using Photoshop, Softimage XSI and the VRay renderer.

Andrej covers all the important aspects of the workflow followed including texturing, lighting, modelling and creating assorted details such as vegetation and street structures. It should be noted here that the attention to detail throughout is impeccable, something that can be easily seen in the results, which brings me to the question whether an automated urban modelling system could ever be developed that can replicate a process like this (including the dedication shown to it) fully...

In any case, the tutorial can be found here and is well worth checking out, especially if you've ever attempted to model a real-world urban area in a photorealistic counterpart.

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