Sunday, 18 December 2011
Advancer Technologies has put together an input prototype which can enable a player to use individual muscle groups for interaction with any given game. Named USB Biofeedback Game Controller, the device operates with the use of electromyographic data for varying muscles and is very adequately demonstrated in the video below whilst being used to drive the classic Super Mario Bros 3 game.
This does look impressive and could have many applications from patient rehabilitation to simply different modalities (in an age where everyone seems to be intent on exploring them). Advancer Technologies have in fact put together a how-to guide of creating the USB Biofeedback Game Controller, this can be found here.