The excellent Gamasutra website recently had a very interesting article titled Teaching Game Design: The Problems by Lewis Pulsipher, which essentially argues that teaching game design is very different to teaching games production, the latter being a practice a lot of educators follow.
While there is of course an opposing argument to this (which comes to the fore in the comments section after the article where a debate takes place on this very issue), the point Pulsipher is making is very good and worth reflecting on for all of us in games development education.
The article can be found here.
While there is of course an opposing argument to this (which comes to the fore in the comments section after the article where a debate takes place on this very issue), the point Pulsipher is making is very good and worth reflecting on for all of us in games development education.
The article can be found here.
No comments:
Post a Comment