At Quakecon 2010 last night John Carmack presented an iPhone version of upcoming and long-awaited FPS Rage. Carmack, as a big advocate of mobile graphics and gaming, focused on a new graphics technique where the low-poly interior of the level was applied with a new feature he worked on, called the megatexture.
Megatexture technology is, according to Carmack, the process of designing a very large, often multi-gigabyte texture of very high detail. This is then spread across all of the game’s geometry with low video memory utilised. The demo level also showcased radiosity illumination (check the vid above) which makes it even more impressive. Can't wait to see how far id can stretch the confines of mobile graphics with this one personally, as the title has been in development for years and the company (and of course Carmack himself!) have a reputation for introducing state-of-the-art real-time graphics methods.
Post a Comment