Saturday, 14 March 2009

Street Fighter 4, the best non-photorealistic game so far?

It's been out for a couple of months now but I've only recently had the time to spend some time playing with Capcom's Street Fighter 4 and, yes, IMO it is the best and most complete non-photorealistic rendering game out there so far, not just in terms of graphics performance but, and perhaps more importantly, visual style and how that blends in and actually improves the game itself.

While Street Fighter IV features models and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II. A new system called "Focus Attacks" ("Saving Attack" for the Japanese version) has been introduced, as well as Ultra moves. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.

All the characters and environments in Street Fighter IV are rendered as 3D models with polygons, similar to the Street Fighter EX sub-series Capcom produced with Arika. However, there are a couple of key differences. Art director and character designer Daigo Ikeno, who previously worked on Street Fighter III 3rd Strike added a stylized effect to give them a hand-drawn look with visual effects accented in calligraphic strokes, ink smudges and ink sprays during the fights.

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