Sunday, 15 March 2009

The making of Mirror's Edge

I've posted previously on the very impressive (particularly on the urban modelling front) Mirror's Edge game. I've just come across an online article where Johannes Söderqvist, Art Director of the Mirror’s Edge game, takes the people from the CGSociety website through thoughts on the production of the game. The production team wanted to remove the focus on vehicles and guns found on modern platform games and develop an extension of what people could do physically, especially within a slightly futuristic urban setting.

If you're interested in post-mortem, making-of articles about games this one is definitely worth reading, they don't go through the urban modelling part as much as I'd like! Still, this is an interesting read on a game that tried to push the envelope. You can find the article at http://features.cgsociety.org/story_custom.php?story_id=4943

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