Many of the pictures were taken last summer - although the unseasonally wet weather played havoc with Google's camera cars - and show stores that have since gone bust, including Woolworths. Even household goods retailer The Pier is still open for business on London's Tottenham Court Road in the world of Street View as is Zavvi just down the road. There have been issues with complaints about privacy (for specific cases as well since the system went online yesterday) but at the same time it's fascinating to finally see this available.
Friday, 20 March 2009
Google Street View launched
Many of the pictures were taken last summer - although the unseasonally wet weather played havoc with Google's camera cars - and show stores that have since gone bust, including Woolworths. Even household goods retailer The Pier is still open for business on London's Tottenham Court Road in the world of Street View as is Zavvi just down the road. There have been issues with complaints about privacy (for specific cases as well since the system went online yesterday) but at the same time it's fascinating to finally see this available.
Thursday, 19 March 2009
ELSIN 2009 conference paper accepted
ELSIN organises an annual three-day conference in June. The programme consists of invited keynote lectures, paper sessions, workshops, symposia, and informal social activities and will this year take place between the 17th and the 19th of June.
Sunday, 15 March 2009
Cityscape 1.6 video demonstration
The making of Mirror's Edge
If you're interested in post-mortem, making-of articles about games this one is definitely worth reading, they don't go through the urban modelling part as much as I'd like! Still, this is an interesting read on a game that tried to push the envelope. You can find the article at http://features.cgsociety.org/story_custom.php?story_id=4943
Saturday, 14 March 2009
Street Fighter 4, the best non-photorealistic game so far?
Friday, 13 March 2009
Using online games to study human behaviour
The research team analyzed three years of data (over 60 terabytes) from the complete server logs and click-streams of Sony's popular PC game EverQuest 2. The data tracked every action performed in one of the world's most popular massively multiplayer online (MMO) games. Everquest 2 has more than 300,000 players who average 26 hours per week playing the game. Because of the intense level of involvement and multi-player environment of the game, the researchers were able to study human behavioral dynamics using the game as a proxy.
The researchers used the virtual world to model the social and behavioral dynamics of individuals, groups, and networks within large communities. Their study presented evidence that the social sciences are at the threshold of a fundamental shift not only in our understanding of the social and behavioral sciences, but also the ways in which we study them.
This interdisciplinary research project was funded by the National Science Foundation and the U.S. Army with cooperation from Sony. Multiplayer online games and virtual worlds have become increasingly popular and have communities comprising millions. They allow social scientists to study, theorize and model the social and behavioral dynamics of individuals, groups, and networks within large communities. The researchers described how this research offers new insights as well as challenges and opportunities for advancing social, behavioral, and computational science.
Eutechnyx recognised as a game development placement company
Saturday, 7 March 2009
Virtual Reality technology to let you see, hear, smell, taste and touch
Thursday, 5 March 2009
HCI International 2009 poster accepted
Sunday, 1 March 2009
XNA game design camp
Attendees will use the facilities at the University and are charged with creating prototypes projects using XNA Game Studio 3.0 within the two-day time limit. The event is designed to encourage the next-generation of game development professionals and foster innovation. At the weekend's closing ceremony, finished prototypes will be presented to a Microsoft-led panel of judges.
Channel 4's commissioning editor for education Alice Taylor said: "We're fully behind encouraging collaboration and competition between young and emerging British indie gaming talent, and fully approve of the freewheeling creative environment that X48 is going to produce. We'll be setting the theme of the challenge, and keeping an eye out for both talent and games that we can continue to support or develop post-event."
"X48 is a great opportunity to bring like-minded students together and inspire them to create games using XNA," added at Microsoft UK's academic lead, Andrew Sithers. "Partnering with Channel 4 and the University of Derby brings together technology, creativity and talent at an event that will pit the UK's best student game developers against the clock."