Friday 6 June 2008

Mirror's Edge game, realistic 3D urban navigation in a game environment

I was intrigued to see the first few pics of a new game called Mirror's Edge (developed by DICE), a stylistic first-person game reminiscent of the Bourne movies, where information is heavily monitored and agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed and now you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story. In the game, DICE went for a more realistic perspective by slightly tilting the camera back and forth depending on how fast you move.

The level seen so far has the character jumping over fences, sliding under pipes and traversing through and over buildings like a crack-addicted monkey looking for its next fix. Items and platforms turn red while you run to provide context clues for what you can use to keep your momentum going and move forward (e.g. a swinging rope you can grab jumping off of the side of a building).


As for combat, it seems the point of the game is rather non-violent. When the hero did steal a gun from an opponent, she quickly disassembled it and kept running. The game looks very interesting for everyone involved in 3D landscape production and immersive navigation, as you can see from the two vids above (the second being a developer interview) the innovative and extremely realistic urban navigation looks very very impressive...

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