Emergent has upgraded its Gamebryo game engine, one of the most commonly used computer games middleware applications, to version 2.5 adding new geometry and terrain systems. Included in this release is the first phase of the Emergent Terrain System, integrating with the Gamebryo Scene Designer to offer WYSIWYG sculpting of landscapes and in-built support for IDV's SpeedTree. Both are very efficient ways to providing procedural landscaping and foliage in a 3D environment.
The core engine has also been sped up due to the integration of Emergent's Floodgate multi-processor management system throughout the Gamebryo codebase, giving better performance on multi-processor architectures. Floodgate itself has also been optimised to minimise DMA transfers on PS3 and maximise data-prefetching on Xbox 360. Finally, the geometry system has also been redesigned, enabling more geometry sharing, GPU instancing, multiple geometry streams and reduced runtime data conversions.
Gamebryo is also available for academic licensing, more details can be found here http://www.emergent.net/
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