I've just received confirmation that I will be presenting a full paper I authored at the IADIS Gaming 2008 conference. This will be taking place in July between the 25th and the 27th at Renaissance Hotel, Amsterdam, Holland.
The title of the publication I am presenting is "A Review Of First-Person Shooter Game Engines And Their Use In Researching Scientific Disciplines" and is quite fitting with the overall theme of the conference, which focuses mostly design for engaging experience and social interaction via the use of computer games.
As gaming becomes more pervasive we are challenged in our job, learning and personal life by the growing access to virtual spaces and communities that offer opportunities for everyday needs and aesthetic experiences. ‘Creative Industries’ have a need for design measures that reveal new interaction methods, scenario metaphors and in-depth co-creation. This conference bring together research and best practices in creative media design for this new challenging field.
For more information check the link below, I will of course post a full report on the conference when I return from it, so check this space for an upcoming post on this!
Check the conference at http://www.gaming-conf.org/
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