Saturday, 22 March 2008

Protoype game and New York virtual city model, Part 2

I have already posted details on the upcoming Prototype title by Radical Entertainment, here. While I don't like doing duplicate posts on projects, I came across a new video which I just had to post here. It details the approach, methods and conceptual thinking behind capturing New York for the game and is fascinating to watch, a must for anyone involved with urban modelling projects.



A number of people from the Prototype development team are interviewed, with several great quotes delivered, best one being the one about New York (i.e. the urban model) being the main character of the game, not just the backdrop for the game's story! The results look incredibly impressive, from capturing the city itself on 3D to populating it with avatars and vehicles, the cycle of sun and day and how it affects the city etc. While it does seem a bit too good to be true (and the developers address that issue too by saying it's not!) I have to say that if this title delivers 50% of what it promised in terms of its urban model, we'll easily have a new landmark piece of work in the area. Can't wait till the game is released for my XBox 360!

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