Thursday 13 March 2008

Video talk on the Procedural Inc. and CityEngine 3D urban modelling approaches

Writing this blog entry while waiting for my San Francisco flight from Reno, Nevada where this year's IEEE Virtual Reality conference was held. I was here in order to present a position statement paper at the Virtual Cityscapes: Key Research Issues in Modeling Large-Scale Immersive Urban Environments workshop (more details on the workshop here).

One of the most interesting and impressive talks I sat in during this workshop was the one by Pascal Mueller, PhD candidate and research assistant at ETH Zurich, Switzerland. I was aware of the work, which is quite possibly leading in the field of procedural architectural and large scale urban modelling, but it was really impressive to see it summarised in a 40-minute talk. Moreover, I just found out that a vid of a previous talk of Pascal's (similar to the one I saw) has been posted on YouTube, this time for a Google Tech Talk, it is essential viewing for anyone interested in interactive 3D city modelling...


The site of the spin-off company generated by this work can be found at http://www.procedural.com/ and again it is well worth visiting to check out the very high-profile publications stemming from it but also the numerous demo vids. The only criticism I could level at all this (and I'd be really really struggling here!) is the fact that the work seems more geared to delivering fictitious content than GIS-based models with accuracy that can be used in more sensitive and critical applications. Still, that's probably missing the point, this is research that is at the moment defining 3D urban modelling and well worth checking out!

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