Monday, 31 January 2011
PSP2 and the Unreal engine
Wednesday, 26 January 2011
MSc in Computer Games Technology at Bournemouth University
The course aims to provide you with the ability to plan, implement and produce computer games using modern methods and tools. In recent years there have been significant developments in the philosophies, methods and tools for planning, implementing and producing computer games. This course is designed to provide industry with personnel who understand the technical tools and techniques required by the gaming industry.
The MSc provides an in-depth knowledge in key areas of games technology and production. It prepares you for employment in sectors such as games programming, game engine design and game management and production. This course also takes into account the radical changes in the gaming industry from PC to console gaming to Mobile and MMOs bringing new challenges and opportunities for gaming.A mix of practice-based research through the use of state of the art game production facilities and taught classes by academics and industry experts is offered. Finally, the MSc is comprised of five taught units and an independent project, which can be a dissertation, a portfolio of work, a software application or a combination of deliverables.
More information about the course (including detailed info on applying for it) here.
Tuesday, 25 January 2011
Kinect used for 3D urban modelling
One of the most amazing non-gaming ones however is the one by Martin Szarski who strapped the device to his car, connected it to his laptop and a Nexus One mobile phone and thusly recorded a point cloud of the car's journey. The results are very impressive considering the modest equipment used and according to Szarski could been more accurate had a phone with a gyroscope been used. For more details of this great "home-made" 3D urban modelling experiment check out the link here. Saturday, 22 January 2011
Road Blaster iPhone game, another non-photorealistic game for a mobile device
The game features very striking anime-style visualizations and is, as the title suggests, a racer. This comes with additional new features over the original such as the usual tilt controls, enhanced graphics for the iPhone 4 and the iPad, leaderboard and GameCenter support and others. Sunday, 16 January 2011
A retrospective look at The Last Express
Eat Them, new cartoon-shaded game for the Sony PS3
Saturday, 15 January 2011
Crytek showing interest in iPhone/iPad development
Tuesday, 11 January 2011
Member of the International Program Committee for ECGBL 2011
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL).
This conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects.The event is particularly interested in empirical research that addresses whether GBL enhances learning. This conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.
http://www.academic-conferences.org/ecgbl/ecgbl2011/ecgbl11-home.htm
Monday, 10 January 2011
Bournemouth University joins TIGA
“Bournemouth University is committed to working with the industry to further enhance our courses and create benefits for our students”, I stated in the recent press release. “We would love to speak to TIGA members about opportunities for guest lectures, research collaboration and student placements.”
TIGA is comprised of members drawn from the independent games development industry including games publishers, technology businesses and universities. TIGA's vision is to make the UK the best place in the world to do games business by focusing on political representation, generating media coverage and developing services that enhance the competitiveness of its members.
Dr. Richard Wilson, TIGA CEO, stated: “TIGA is committed to working with its university and academic members to help facilitate greater knowledge exchange to benefit both students, universities and the wider industry. We welcome Bournemouth University to TIGA and look forward to working closely with them in the future.”
The University’s degree in Games Technology is designed to help students improve their knowledge and skills of the technological aspects of media and games programming. The course looks at game development on the latest game platforms and also addresses the growing area of mobile phone game development.
The subject of entrepreneurship is highlighted through learning in the area of business development, including company creation and business planning. The course also offers an optional 12 month placement to give students the opportunity to put the skills and knowledge acquired during the first and second years of the course into practise and will help students make an informed decision about their future career.
Other websites running with this story include;
http://www.gamasutra.com/view/pressreleases/67402/Bournemouth_University_Joins_TIGA.php
http://www.develop-online.net/news/36704/Tiga-adds-Bournemouth-Uni-to-member-list
http://southernfriedgamer.com/industry/tiga-adds-bournemouth-university-as-latest-member/
http://www.gamesindustry.biz/articles/bournemouth-university-sign-up-now-a-tiga-member--complete-with-its-bsc-in-games-technology
http://www.train2game.com/2011/01/bournemouth-university-among-igf-student-winners/
http://www.gamedevelopment.com/view/pressreleases/67402/Bournemouth_University_Joins_TIGA.php
http://www.industrygamers.com/releases/19999/
Friday, 7 January 2011
Google Maps for Mobile receives an update, version 5.0 now out for Android
The aforementioned vector graphics update (which, it should be noted, was originally a Nokia Ovi characteristic feature that Google has now also fully subscribed to) means that Google Maps now draw maps in a dynamic manner, thus enabling the user to use a tilt function to see them in 3D. This of course comes complete with building model representations from over 100 cities around the globe.
No doubt the iPhone version will appear soon enough, looking forward to seeing these new updates in action on my 3GS device! Till then you can read more about this update here.
Tuesday, 28 December 2010
New Blender book Blender 2.5 Lighting And Rendering
The book, called Blender 2.5 Lighting And Rendering written by Aaron W. Powell and published by Packt Publishing, also offers instructions on applying color effects and step-by-step guides with practical examples that help add dimensionality to your scenes. Well recommended for the numerous Blender users and also a stark reminder of just how far a, let's not forget, free application like Blender has come in rendering quality which approximates photorealism and matches output of other more commercial packages.https://www.packtpub.com/blender-2-5-lighting-and-rendering/book
Monday, 27 December 2010
Publication accepted at VS Games 2011 conference
http://www.coventry.ac.uk/ec/~fotisl/VSGames2011/index.html
Friday, 24 December 2010
Unreal Development Kit mobile iOS tutorial
Thursday, 16 December 2010
New city-building game RamaCity
Always interested to see virtual cities represented in games in such a manner and moreso in RamaCity's case, as it tackles the visualization aspect of the urban models in a (slight, yet noticeable) cartoon-shaded representation.More about the upcoming game here, looking forward to its release date.
International Journal Of Virtual Reality article
This publication proposes a novel approach to automatically colour and texture a given terrain mesh in real time. Through the use of weighting rules, a simple syntax allows for the generation of texture and colour values based on the elevation and angle of a given vertex. It is through this combination of elevation and angle that complex features such as ridges, hills and mountains can be described, with the mesh coloured and textured accordingly. The implementation of the approach is done entirely on the GPU using 2D lookup textures, delivering a great performance increase over typical approaches that pass colour and weighting information in the fragment shader. In fact, the rule set is abstracted enough to be used in conjunction with any colouring/texturing approach that uses weighting values to dictate which surfaces are depicted on the mesh.You can check the article out here, published on Vol 9, Issue 4 (pp. 21-28) of the journal.
The Unreal Development Kit heading to the iPhone and iPad
The Wall Street Journal reports that the application, like the UDK (http://www.udk.com/), will be completely free to download and use for hobbyist purposes and offer a licensing/royalties model where developers using the engine commercially will have to pay a $99 licensing fee and 25% royalties to Epic Games after the first $5,000 in sales etc.Eagerly awaiting this, if this is an app matching the quality of the UDK and at the same time easily accessible, it could definitely revolutionise iPhone/iPad game development and perhaps mobile gaming as a whole. As an educator as well, and someone teaching Unreal on several different units in Higher Education, this again is very exciting news.
Saturday, 11 December 2010
Call for papers, IBIMA International Journal of Interactive Worlds (IJIW), "Non-Photorealistic Graphics in Games and Animation"
After many years of computer graphics research striving for results which cannot be distinguished from reality, there is now, in parallel, an increasing amount of work focusing not on the approximation of the real world, but on the simulated depiction of more traditional human artwork styles. These styles come with a variety of implications such communicative, emotive and perceptual processing aspects that these approaches can convey, via the inherent abstractive forms and stylization they are associated with.
The research field itself is called non-photorealistic rendering (or NPR in short) and can today be observed in a number of application areas, including real-time computer and video games plus also animated feature films. Contemporary hardware has made possible recent mainstream gaming titles such as Sega’s MadWorld (for Nintendo’s Wii) and Ubisoft’s Prince Of Persia (for a variety of platforms), employing comic-book/sketched and cel-shaded rendering styles respectively. Equally, Disney’s upcoming feature length film Tangled simulates oil-painting techniques. Titles such as these demonstrate that there is considerable interest from developers, film-makers and public alike to explore the possibilities for alternative graphical representations that modern NPR techniques, because of their flexibility in different stylizations, can offer in the area of computer entertainment.Only original research papers will be considered. Authors should limit initial submissions to no more than 30 double-spaced pages in 12-point font with appropriate margins, inclusive of all materials. A double-blind review will be conducted and papers will be returned to the authors, with explanatory notes for further action. Submissions will be screened to ensure coherence with the theme of the special volume and will be accepted for this theme throughout year 2010.
More information about the journal and the special issue itself can be found at http://www.ibimapublishing.com/journals/CFP/ijiw2.html.
Bournemouth University Research Proposal Review Service
Alongside other BU academics with successfull research projects, who are also on this reviewing panel, the role of the internal reviewer is to supply timely suggestions for improvement which can greatly enhance the chances of success for a project bid.
More information on this Bournemouth University initiative at http://www.bournemouth.ac.uk/rprs (please note that this link and indeed the service itself is and will only be available to other BU academics).
Thursday, 9 December 2010
The Centre For Digital Entertainment
The CDE’s purpose is to train the next generation of leaders in the Film Visual Effects, Computer Games, Virtual Worlds and Animation industries and is (mostly) funded by EPSRC to effectively support 50 Doctorate in Engineering studentships. These will be partly based at Bournemouth University where I am located and also the aforementioned University of Bath. The EngD differs from a usual PhD as under this unique doctoral program researchers are placed directly in companies to work on real projects with academic supervision support.For more information about the scheme (and all the companies involved) please check out the very comprehensive website here.
