Jagex, the Cambridge-based developer behind Runescape and Transformers Universe, is visiting Bournemouth University this coming week for a guest talk focusing on careers in games development.
Saturday, 30 November 2013
Force of Habit in Develop magazine
Force of Habit (see previous post) has had another great achievement recently; they are featured in Develop magazine as one of Europe's most exciting games dev start-ups. You can access this feature in full here.
Great news for Ashley and Nick and well done to them for this distinction.
Monday, 25 November 2013
Force of Habit winners of TIGA Game Hack 2013
Force of Habit; a start-up which also has one BU graduate in it, who I have mentioned already in a post earlier this month (they won the Best New IP award at the TIGA Games Awards 2013), have now topped the TIGA Games Hack 2013 games jam competition which took place at Pinewood Studios a few days ago.
You can see more about this here on their website and even download the winning entry and play it (the game is called Timmy Bibble's Friendship Club).
John Carmack leaving id Software
John Carmack, the iconic games programmer behind titles such as Doom and Quake, has announced officially he is leaving id Software to concentrate on other activities. One of the main ones appears to be the VR headset Oculus Rift (he is the CTO for this). The end of an era but hopefully John will continue to innovate in games dev related areas.
You can read the Gamasutra article, containing quotes and the id Software press release here.
Sunday, 24 November 2013
CDE doctorate training centre renewed by EPSRC
The Centre for Digital Entertainment (CDE) doctorate training centre, a joint venture the University of Bath and Bournemouth University, has been successful in a renewal grant by EPSRC.
This is fantastic news for both Universities and also everybody involved, supervisors (I am supervising a number of students on this scheme), students and industry alike.
This is fantastic news for both Universities and also everybody involved, supervisors (I am supervising a number of students on this scheme), students and industry alike.
Tuesday, 19 November 2013
Static Games
I have blogged about Static Games before (relating to the Make Something Unreal 2013 Live competition). Static Games is now, post-MSUL 2013 Live, a company formed of Bournemouth University students from the Games Technology course.
You can check out their website here.
Saturday, 9 November 2013
ECGBL 2014 IPC member
I have been invited to be an international program committee member once more for the ECGBL 2014 conference. This is the 8th European Conference in Games Based Learning and will take place next year in Berlin, Germany between the 9th and 10th of October.
More information about the conference can be found here.
Force of Habit best new IP award at TIGA Awards 2013
Very proud to be able to mention that a start-up based in Bristol (Force of Habit) won the best new IP award (created over the last 12 months) at the recent TIGA Awards 2013 event which took place at Pinewood Studios in Slough. Ashley Gwinnell, who is a School of Design, Engineering and Computing Bournemouth University graduate, is part of the company and the award is related to the launch of their Toast Time game (about which I have blogged before).
More information about Force of Habit can be found here.
Sunday, 3 November 2013
Oculus Rift/Razer Hydra/Emotiv EPOC prototype
It is great to see work like this put together with what is essentially relatively inexpensive devices such as the Rift, the Razer Hydra (a gaming controller) and the EPOC EEG. Chris Zaharia demonstrates in the video below the use of a combination of these three devices in different application areas (architecture, chemistry, military and surgery), showcasing the potential of affordable virtual reality development today.
Unity and Facebook
For Unity developers it is worth checking out this out here, which is now officially out of beta. This is the Unity SDK for Facebook which provides Unity games with the capability of having social features connected to the popular social networking site. This already appears to be used to good results in games such as Shadowgun: Deadzone.
You can download the latest version of the SDK (dated 22/10 on this site) from here.
Labels:
Software / Hardware / Books
Springer edited book chapter chapter accepted
A chapter I am the co-author on titled "A State of the Art Survey in the Use of Video Games for Upper Limb Stroke Rehabilitation" has been been accepted for publication for the Springer book "Virtual and Augmented Reality in Healthcare".
You can find more information about this upcoming book publication here.
VS Games 2013 proceedings on IEEE Xplore
IEEE informs us that the problems with the pdf associations for the recent 5th VS Games 2013 conference proceedings on IEEE Xplore are now resolved.
You can access the full proceedings (if you have access on IEEE Xplore) here. Full, short and poster papers as well as workshop papers are available on IEEE Xplore from September's conference.
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