In preparation for the Crysis 3 release, Crytek has released a tech trailer (show in the video below) which demonstrates in-game footage showcasing new techniques used. The setting, as can be seen from the video, is urban ruins overrun by vegetation (one could say a mix of themes from the first two Crysis games).
The new techniques mentioned above are; real-time volumetric cloud shadows, pixel accurate displacement mapping, tessellated vegetation, composite 3D lens flares and FX, procedural HDR flares and shapes, 3rd generation real-time global illumination, dynamic water volume caustics, real-time volumetric fog shadows, real-time area lights, unlimited particle FX lighting, integrated cloth and vegetation simulation, plus the piece de resistance ... "top secret" tessellated toad tech! The vid is worth checking out as it is very impressive indeed and can only but heighten anticipation for the new Crysis game (and corresponding engine tech).
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