Game development is today a multibillion-dollar industry; currently surpassing in income traditional entertainment ventures such as, most notably, the film one. Covering basic expertise of its three most prevalent aspects can be a great way to prepare yourself for a degree in this area, start working on a portfolio for an internship in a company or even applying these skills to your own startup project.
On this short course, taking place at Bournemouth University in early April 2012 and taught by the author of this blog, you will develop an in-depth knowledge of contemporary game development. Via a set of intensive lecture and tutorial sessions you will comprehensively cover the basics of the three main aspects of modern video game creation; 3D modelling and animation, level design and engine programming.
You will be taught in state-of-the-art, dedicated games development laboratory facilities at Bournemouth University’s Talbot Campus, using industry-standard software such as Autodesk’s 3D Studio Max (used to create content for games such as the Assasin’s Creed series), Epic’s UnrealEd (used in games such as the Gears Of War series and Batman Arkham Asylum) and Unity (a very popular up-and-coming multiplatform indie engine capable of producing browser-based 3D games).
During the course you will be taken through the typical pipeline used in the development of a contemporary game; to begin with, you will be introduced to the industry-standard 3D modelling and animation software package in the field (3D Studio Max) and guided through the development of real-time-appropriate, low polygon, fit for purpose content which can be easily integrated in a game engine. This will include the highlighting of processes such as texturing, rigging and animation cycles. Additionally, you will be also introduced to two of the most popular current game engines (Unreal and Unity), with a detailed discussion of not only their different purpose, operations and rationales but also a beginner’s how-to guide on the creation of an interactive game on both of them. This specific part of the course will include coverage of a number of diverse areas, from good practice guidelines in first-person shooter level design, to Javascripting for games and import/export of content from one application to the other.
Finally, you will be expected to put all these skills together in a short project which can begin to form the basis of an interactive portfolio piece. Therefore, at the end of the course you will be in an optimal position to not only comprehend the aforementioned three main aspects of video game creation but also be prepared to put them in practice in a real-world project.
The course, delivered over 3 working days is intended for a wide range of individuals; for example, multimedia professionals can extend their current skillset towards game development; which also incorporates peripheral areas such as 3D content creation, mobile entertainment, interactive world generation and others, further education/college students can get a fascinating technical insight in the processes of game development while keen hobbyist gamers could further their understanding of the medium.
http://www.bournemouth.ac.uk/game-development