Monday, 19 October 2009

Educational fantasy, serious games development and their intersection with fiction

In an article found on the excellent Gamasura website Lindsay Grace discusses the challenges facing educational game design. This is based on the observation that while not every game needs to involve some mystical orb or sacred sword, games still do appeal to us more when they release us from the ordinary experiences of everyday life.

This is probably one of the greatest single challenges facing educational game design, how can the practical matters of education intersect the enveloping fantasy we expect from games?

You can read the rest of this excellent article which offers a lot of insight into current and future serious games development at http://gamecareerguide.com/features/791/educational_.php

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