Saturday, 10 October 2009

Batman Arkham Asylum production focus

I find production focus articles on modern games incredibly interesting, particularly when they're aimed at the art side of these and also when the title in question, Batman Arkham Asylum, is one of the best games that has come out recently.

Game Director Sefton Hill made the directive right at the beginning of the 'Batman: Arkham Asylum' project that every aspect of the project - from the game design through to the art had to be true to the Batman Universe and to Batman's own personality characteristics. "We based all our decisions around this simple principle," says Hill. "This made life a lot easier for us as it gave us a touchstone that would let us know if we were ever going off track, all we had to ask was, 'What would Batman do?' This resulted in the final product being true to the Batman brand, and produced a rich authentic experience for both the Batman disciple and those new to the caped crusader."

The article takes us through both the Batman and also main villain character model creation with some very interesting insights and illustrations and is well worth reading for any aspiring character modeller/texture artist/animator.

http://features.cgsociety.org/story_custom.php?story_id=5283

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