Saturday, 18 July 2009

A guide for aspiring level designers article

Teaching level design for games at Bournemouth University last year revealed to me the many pitfalles undegrads can be prone to, particularly when using powerful tools like UnrealEd or UnrealScript. It's often very easy to get very sidetracked and go down the technical or (on the other extreme!) artistic route and forget what it is really about; designing an engaging and playable level which could belong to an actual commercial game title.

To that end, I've just come across a great article at the Gamasutra website by Josh Bridge which is intended for undergrads preparing levels for for their portfolio. There is some great advice and pointers on avoiding the popular mistakes usually made by students and is well worth a read.

http://gamecareerguide.com/features/758/a_guide_for_aspiring_level_.php

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