Wednesday 14 January 2009

Nintendo in exploration of automated gaming

A patent application by Nintendo’s Shigeru Miyamoto from mid-2008 has come to light that reveals the company’s interest in the development of an automated gaming system to help players. The ‘Kind Code’ technique effectively acts as an optional autopilot system that players can turn on, essentially making every element of a given game a cut-scene.

It is unclear as to whether the automated system would make use of a full length recorded play-through or an edited down, true cut-scene. As well as providing a less automated text-based hint system, Kind Code’s full ‘Digest’ option will allow players to jump back into the gameplay section being shown at any time, returning to a point dictated by a save-point downloaded automatically through a network.

The proposed technology would allow less seasoned gamers to complete titles aimed at the traditional and hardcore markets, but may be difficult to implement as open-ended and free-roaming titles become more commonplace. This piece of news is very important since it showcases the trend to converge hardcore and casual games by downlaying the level of complexity in the first, without compromising the more dedicated player.

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