Sunday, 14 December 2008

Freeworld 3D, terrain and world editor for games

Freeworld3D 2.0 is an advanced terrain editor and world editor all in one, designed specifically for 3D game development and the easy integration into existing 3D engines. Freeworld3D 2.0 offers features and capabilities comparable to FarCry's Sandbox terrain editor, yet is designed for beginner and independent game developers. Using the power of OpenGL, Freeworld3D creates realistic 3D terrain and worlds with the simplicity and ease of a few mouse clicks. Freeworld3D takes away the steep learning curves of other game development tools and is geared towards beginners and advanced users alike.

Freeworld3D 2.0 was developed from the ground up, featuring a brand new rendering engine with the following features:
- OpenGL Rendering Engine
- GLSL Shading Language
- S3TC Texture Compression Support
- Vertex Buffer Objects
- 10x Faster And More Efficient Terrain Editing
- 10x More Efficient Terrain Painting
- 10x Faster Lightmap Generation
- Real-time Water Reflections Using GLSL
- Up To 4096x4096 Texture Maps
- Up To 10x Faster Texture Collapsing
- Over 10 Model Formats Supported With More To Come (3dsmax (.3DS), 3dsmax (.ASE), AC3D (.AC), Blitz3D (.B3D), Wavefront (.OBJ), DirectX (.X), Milkshape (.MS3D), Milkshape Ascii (.TXT), Quake II (.MD2), Ogre3D (.MESH))
- Realistic Lighting And Fog
- Advanced Entity System, Skyboxes, Skydomes And Skyplanes
- Easy To Read Export Formats In Ascii and XML, Organize Scene Using Scene Layers
- Group Cached Meshes Into Separate Folders

Freeworld3D 2.0 also supports a new water rendering system with dynamic reflections using the OpenGL Shading Language. Check the official site which includes a demo download trial download at http://www.freeworld3d.org/

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