I have been trying to cover games texturing for two units I am teaching at the moment and have just run across a great little article by Jeroen Maton at the equally fantastic CGSociety website which I can recommend to everyone looking for general, practical information on enhancing their texturing work.
The main goal of this article/tutorial is to give the aspirining games texturing artists a few hints and tricks that might help to make textures look better. This covers advice on material definition, base materials, sharpening textures, photo-sourcing, using photo overlays, using ambient occlusion maps, rust /dust / damage placement and others. Photoshop hints are also offered for each one of the 10 tips alongside more general remarks.
You can find the tutorial here.
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