As someone perpetually frustrated by the lack of decent 3D graphics cards on mobile devices, it is very exciting to hear that ARM announced a few days ago the ARM Mali-400 MP scalable multiprocessor graphics solution, capable of delivering performance of up to 1G pixels/s and enabling licensees to serve multiple product markets with the same architecture, while retaining the flexibility to choose the optimum power, performance and area configuration for their application. The Mali-400 MP architecture offers scalability and lower cost for developers and OEMs associated with platform fragmentation, as no changes are required to support one to four processors. "Architectural reuse of software and hardware components is of increasing importance to SoC developers," said Frank Dickson, co-founder and chief research officer, MultiMedia Intelligence.
"The scalability of the ARM Mali-400 MP GPU, from 300 million to over 1 billion pixels per second, will enable OEMs to deliver a wide range of market-leading products on the same underlying architecture, reducing their total cost of ownership and maximizing ROI."
The Mali-400 MP solution builds on ARM’s experience and knowledge gained in the ARM MPCore technology, implemented in the ARM11 MPCore and Cortex-A9 MPCore multicore processors, designed to reduce system bandwidth, optimize performance and reduce power consumption. Power consumption and area efficiency are key aspects of the Mali-400 MP GPU design. The ability to scale performance to meet different price points and power budgets allows the Mali-400 MP GPU to address the widest possible market while bringing significant cost benefits through utilizing the same single software stack across multiple devices.
Could this mean that, set by the Nokia N95 and iPhone trend (both devices with powerful 3D graphics capabilities), 2008/2009 could really finally be the year for quality mobile 3D? For more details check out http://www.arm.com/
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