Microsoft has, as of today, revealed the first details on the latest version of its DirectX SDK at the Gamefest event in Seattle. Chief new features in version 11 are:
a) the new Compute Shader technology, which allows GPUs to be used for general purpose computing
b) support for tesselation, allowing models to be refined and smoother up-close
c) multi-threaded resource handling to help games utilise multi-processor set-ups more effectively
In a new twist, rather than require new hardware as DirectX 10 did, DirectX 11 will be completely compatible with DirectX 10 and 10.1 cards - but will, like its predecessor, only support the Windows Vista operating system.
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