Part of this blogging process so far is a fascinating insight into creating a rapid city generator for the game content creation process. Chris Delay is already gushing over the game's scalable city generator, which is not only able to custom-build its own cities - with around 70,000 buildings in them - but each individual building's design as well. The process can be witnessed on the YouTube vid below.Sunday, 24 February 2008
Subversion game, in-game rapid 3D city generator
 Part of this blogging process so far is a fascinating insight into creating a rapid city generator for the game content creation process. Chris Delay is already gushing over the game's scalable city generator, which is not only able to custom-build its own cities - with around 70,000 buildings in them - but each individual building's design as well. The process can be witnessed on the YouTube vid below.Saturday, 23 February 2008
CG Chosen, Architecture Magazine No.7

Microsoft DreamSpark provides Visual Studio and XNA bundle at no charge
 Saturday, 16 February 2008
m-LOMA, a 3D map project for mobile phones
 
 A mobile Zeevolution, new controller device for mobile games
 Two versions of 3D Studio Max in 2009?
 Friday, 8 February 2008
Call Of Duty 4, Chernobyl in real life vs the 3D urban model
 3D Architecture Animation Creator 3D Studio Max plug-in
 Microsoft buys developer of 3D modelling software for Virtual Earth
 Monday, 4 February 2008
3DS Max 2008 Architectural Visualization book - Beginner to Intermediate
 Sunday, 3 February 2008
Garmin nuvifone, an iPhone with GPS and geotagging capabilities?
 Burnout Paradise, best urban modelling on a racing game yet?
 
 VideoTrace: Rapid interactive scene modelling from video
Saturday, 2 February 2008
A new SIGGRAPH conference, SIGGRAPH Asia
 Prototype, capturing a 1:1 New York 3D model for gaming purposes
A very much anticipated new game title which has focused a lot of its publicity on the urban modelling work conducted for it is Prototype by Radical Entertainment. The creators of the title have attempted an 1:1 recreation of New York City with developers taking 22,000 photos to get it right, capturing the city exactly as it was in 2007.
 Of course capturing a city requires a photographic survey of an enormous scale, but once the 22,000 photos are in place it can create a unique archive of the city at the point of creation. If this is combined with open game play (which to me personally looks very Assassin Creed-like, only in a modern era!), we end up with a potentially extremely impressive digital version of New York.
The game is scheduled for release on PC, PS3 and XBox 360 in 2008 with the date yet to be confirmed (latter part of the year most likely). Check the link below for movie trailer of the game including an interview detailing some of the processes involved with its creation.
Article accepted for publication at X Symposium For Virtual And Augmented Reality
 The title of the publication I am presenting is "Developing a Framework for the Automatic Generation and Visualisation Of 3D Urban Areas on Mobile Devices". For more information check the link below, I will of course post a full report on the workshop when I return from it, so check this space for an upcoming post on this! Friday, 1 February 2008
Electronic Arts mobile gaming titles with improved 3D graphics
 3D World Magazine March issue: architectural tutorials
 